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General Tabletop Discussion
*Dungeons & Dragons
5th edition design notes: Feats
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<blockquote data-quote="keterys" data-source="post: 5289221" data-attributes="member: 43019"><p>Sure they do. Weapon Focus is one of the least powerful of this type of feat and it still skews implement users heavily towards weapliments and at higher levels reduces weapon variety (ie, you won't see the ranger using both an axe and a hammer, or people just swapping the weapon they use when they find something nicer).</p><p></p><p>There's nothing really good about it that couldn't as easily have been accomplished if it didn't scale or just provided a flat bonus to all attacks instead of all attacks using a particular weapon.</p><p></p><p>You can also do conditional bonuses that are easy to understand and track. For example, Backstabber raises damage without ever being confusing. A feat that gave +1/tier damage bonus with Area attacks would certainly be easy to track. Even if you want something to "Focus" on a weapon, you can get all of the following for hammers to show specialization without inflation: Increase push distance by 1, deal stat damage when you miss, Rattling on melee basics.</p></blockquote><p></p>
[QUOTE="keterys, post: 5289221, member: 43019"] Sure they do. Weapon Focus is one of the least powerful of this type of feat and it still skews implement users heavily towards weapliments and at higher levels reduces weapon variety (ie, you won't see the ranger using both an axe and a hammer, or people just swapping the weapon they use when they find something nicer). There's nothing really good about it that couldn't as easily have been accomplished if it didn't scale or just provided a flat bonus to all attacks instead of all attacks using a particular weapon. You can also do conditional bonuses that are easy to understand and track. For example, Backstabber raises damage without ever being confusing. A feat that gave +1/tier damage bonus with Area attacks would certainly be easy to track. Even if you want something to "Focus" on a weapon, you can get all of the following for hammers to show specialization without inflation: Increase push distance by 1, deal stat damage when you miss, Rattling on melee basics. [/QUOTE]
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5th edition design notes: Feats
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