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General Tabletop Discussion
*Dungeons & Dragons
5th edition design notes: Feats
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<blockquote data-quote="eamon" data-source="post: 5292405" data-attributes="member: 51942"><p>I.e. it's a real choice - which is fine. The lack of equivalent for implement users is tricky. Over-specialization by feats and powers is definitely a problem, but that's another matter entirely - were weapon focus more general, that wouldn't really change the balance argument. And if you find a weapon with a higher bonus, then in heroic and paragon tier it's almost certainly worth giving up weapon focus for +1 to hit and damage, and probably worth it in epic too - but obviously overspecialization is due to multiple other factors as well. In any case: this is a different problem (and has been discussed in a different thread). I'm saying that in terms of power level it's a simple feat that doesn't require any extra tracking in game and yet is still balanced - not that overspecialization doesn't matter.</p><p></p><p></p><p>I wouldn't call backstabber a conditional bonus - it always applies to all sneak attacks. It's this kind of feat I mean when I said <em>"Feats that take existing things and improve them are slightly more complex and would be a great second-tier form of complexity. They don't have the fiddlyness of conditional bonuses, yet neither are they the boring flavorless things static bonuses tend to be."</em></p><p><em></em></p><p><em></em>Stuff like Nimble Blade and Backstabber don't so much add extra conditions as take existing stuff and make it better - no extra tracking, so that's fine. Lasting Frost is an example of a feat which is dubious (need to track the vulnerability). Or Marked Scourge (only 1/round - resource tracking). Most of these kind of feats happen to also be quite weak too (not Lasting Frost/Marked Scourge, of course), which makes it even worse - tons of feats to wade through which are essentially traps.</p></blockquote><p></p>
[QUOTE="eamon, post: 5292405, member: 51942"] I.e. it's a real choice - which is fine. The lack of equivalent for implement users is tricky. Over-specialization by feats and powers is definitely a problem, but that's another matter entirely - were weapon focus more general, that wouldn't really change the balance argument. And if you find a weapon with a higher bonus, then in heroic and paragon tier it's almost certainly worth giving up weapon focus for +1 to hit and damage, and probably worth it in epic too - but obviously overspecialization is due to multiple other factors as well. In any case: this is a different problem (and has been discussed in a different thread). I'm saying that in terms of power level it's a simple feat that doesn't require any extra tracking in game and yet is still balanced - not that overspecialization doesn't matter. I wouldn't call backstabber a conditional bonus - it always applies to all sneak attacks. It's this kind of feat I mean when I said [I]"Feats that take existing things and improve them are slightly more complex and would be a great second-tier form of complexity. They don't have the fiddlyness of conditional bonuses, yet neither are they the boring flavorless things static bonuses tend to be." [/I]Stuff like Nimble Blade and Backstabber don't so much add extra conditions as take existing stuff and make it better - no extra tracking, so that's fine. Lasting Frost is an example of a feat which is dubious (need to track the vulnerability). Or Marked Scourge (only 1/round - resource tracking). Most of these kind of feats happen to also be quite weak too (not Lasting Frost/Marked Scourge, of course), which makes it even worse - tons of feats to wade through which are essentially traps. [/QUOTE]
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