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General Tabletop Discussion
*Dungeons & Dragons
5th edition driving people back to 1st/2nd edition.
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<blockquote data-quote="pming" data-source="post: 6858189" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> I'm one of those guys who isn't going back to 1e...because I <em>never left</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> My group and I play 1e/HM (Hackmaster 4th Edition). We have been playing with 5e for about a year now? I don't know...since the Starter Set came out. We have done a few sessions here and there of other games (like a Shatterzone 6 or 7 session campaign, a good 10 or so sessions of SUPERS!, and a handful of others sitting at around 4 or 5 sessions each), but other than that it's been all 5e. We think we 'get' the system now, and it's easy for us to find stuff and remember reading about some obscure rule suggestion somewhere in the books, etc. So, play is smooth for us most of the time.</p><p></p><p>What we have found about 5e that we don't like? The "increase HP of everything" is starting to get to us. We've only played to about 5th'ish, but the monsters they were fighting just seemed to get their asses kicked for minutes until they finally go down. Combats are too long in 5e at those levels...we like short, sweet, and relatively deadly. I'm thinking about introducing Penetration Damage from Hackmaster, or maybe even HM's Critical Hit tables. That should make hacking and slashing a bit more "surpising and unpredictable". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Our next campaign? Who knows...could be 5e, but just as likely to be 1e/HM. Slight chance of 2e just because we haven't played that since the late 90's.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6858189, member: 45197"] Hiya! I'm one of those guys who isn't going back to 1e...because I [I]never left[/I]. :) My group and I play 1e/HM (Hackmaster 4th Edition). We have been playing with 5e for about a year now? I don't know...since the Starter Set came out. We have done a few sessions here and there of other games (like a Shatterzone 6 or 7 session campaign, a good 10 or so sessions of SUPERS!, and a handful of others sitting at around 4 or 5 sessions each), but other than that it's been all 5e. We think we 'get' the system now, and it's easy for us to find stuff and remember reading about some obscure rule suggestion somewhere in the books, etc. So, play is smooth for us most of the time. What we have found about 5e that we don't like? The "increase HP of everything" is starting to get to us. We've only played to about 5th'ish, but the monsters they were fighting just seemed to get their asses kicked for minutes until they finally go down. Combats are too long in 5e at those levels...we like short, sweet, and relatively deadly. I'm thinking about introducing Penetration Damage from Hackmaster, or maybe even HM's Critical Hit tables. That should make hacking and slashing a bit more "surpising and unpredictable". :) Our next campaign? Who knows...could be 5e, but just as likely to be 1e/HM. Slight chance of 2e just because we haven't played that since the late 90's. ^_^ Paul L. Ming [/QUOTE]
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