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General Tabletop Discussion
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5th edition Forgotten Realms: Why can't you just ignore the lore?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6494224" data-attributes="member: 67338"><p>yea, because they are the heroes of this story... not some mary sue from a novel?!?!? hows that. Of course they have a point and I would have to read a lot more then just a small entry, I read the paragraph about the country, and the next about her... I just didn't turn the page and see a whole right up for the chosen of a god 32nd level NPC that would end my campaign for single digit level PCs would be challenged...</p><p></p><p>Like I said when you load your campaign setting with superheroes of epic proportion you squeeze out the stories you can run...</p><p></p><p>If I want to run a story, I want to come up with a plot and an adventure. I don't want to have to explain away a whole setting full of landmines and explanations... especially since I don't care for the NPCs anyway (I would kill to never again hear about El munchkin). I want to run a game for friends, but when they ask to play in the realms it is literalry 100x the work.</p><p></p><p>First I come up with my plot and adventure (in most settings this is the end)</p><p>then I double check the basics of where my plot is, maybe come on here and say "Hey, I have this idea" for some feed back... (that is most pre made campaign settings)</p><p>Then I double check that I didn't leave a big plot whole, and imagine what my PCs will do (based on oog and ig personalities)</p><p>In the realms I then need to double check atleast all the chosen, but sometime all the big villians too, and that is more research then the above all added togather.</p><p>then I need an excuse for why each major player will or wont be involved...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6494224, member: 67338"] yea, because they are the heroes of this story... not some mary sue from a novel?!?!? hows that. Of course they have a point and I would have to read a lot more then just a small entry, I read the paragraph about the country, and the next about her... I just didn't turn the page and see a whole right up for the chosen of a god 32nd level NPC that would end my campaign for single digit level PCs would be challenged... Like I said when you load your campaign setting with superheroes of epic proportion you squeeze out the stories you can run... If I want to run a story, I want to come up with a plot and an adventure. I don't want to have to explain away a whole setting full of landmines and explanations... especially since I don't care for the NPCs anyway (I would kill to never again hear about El munchkin). I want to run a game for friends, but when they ask to play in the realms it is literalry 100x the work. First I come up with my plot and adventure (in most settings this is the end) then I double check the basics of where my plot is, maybe come on here and say "Hey, I have this idea" for some feed back... (that is most pre made campaign settings) Then I double check that I didn't leave a big plot whole, and imagine what my PCs will do (based on oog and ig personalities) In the realms I then need to double check atleast all the chosen, but sometime all the big villians too, and that is more research then the above all added togather. then I need an excuse for why each major player will or wont be involved... [/QUOTE]
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5th edition Forgotten Realms: Why can't you just ignore the lore?
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