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5th edition Forgotten Realms: Why can't you just ignore the lore?
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<blockquote data-quote="edhel" data-source="post: 6494412" data-attributes="member: 20296"><p>In my opinion FR is written very prescriptively. It tells how things are, not how things could be or what the color of the world is. It has lots of (unimportant) history, and it reads like a history book. If it offered tables and tools for creating your own ruins and 'forgotten realms', people might more eager to discard whatever canon there is and create their own things. Compare FR to e.g. Eberron which offers a framework and some ideas but leaves details to you. FR has books telling you what a certain inn offers as dinner and how much it costs.</p><p>FR has also been presented in a certain way in different medias and players have often preconceptions of the setting. It takes a lot of work to address each one. It's like playing Star Wars and saying that jedis don't use lightsabers and TIE fighters don't actually look like that.</p></blockquote><p></p>
[QUOTE="edhel, post: 6494412, member: 20296"] In my opinion FR is written very prescriptively. It tells how things are, not how things could be or what the color of the world is. It has lots of (unimportant) history, and it reads like a history book. If it offered tables and tools for creating your own ruins and 'forgotten realms', people might more eager to discard whatever canon there is and create their own things. Compare FR to e.g. Eberron which offers a framework and some ideas but leaves details to you. FR has books telling you what a certain inn offers as dinner and how much it costs. FR has also been presented in a certain way in different medias and players have often preconceptions of the setting. It takes a lot of work to address each one. It's like playing Star Wars and saying that jedis don't use lightsabers and TIE fighters don't actually look like that. [/QUOTE]
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5th edition Forgotten Realms: Why can't you just ignore the lore?
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