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5th edition Forgotten Realms: Why can't you just ignore the lore?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6496693" data-attributes="member: 67338"><p>ok the problem is how do I know what question to ask?</p><p></p><p>would I need to everytime I come up with a plot have to ask for a list of NPCs in and around the entire country I am setting it, then ask for stats and a list of personality traits for each?</p><p></p><p>the problem is/was (this was years ago) players with MUCH more knowledge makes the DM not able to catch up...</p><p></p><p>10 years ago Paul was still a player (since got married, and moved to a different state) Dave (since had a nervous break down and moved in with his sister in another country) and Ross and Kurt as players (there were more but those 4 are the issues, kurt and ross still play) now of the 4 of them, Paul and Kurt used to live together, and at the time Paul had a bookshelf with every single novel, and most of the rpg stuff he called the 'realms shelf' Paul had read all of it many times over (as far as I know he re reads them every few years) and kurt was going through them. Ross and Dave had different sets of books, ross love the finder books and dave the drizzt ones and both had a few others, but both owned the 2e sets of books. </p><p></p><p>Now at the time I had read 2 Novels set in the realms, one was the spellfire book, the other was a series of little pocket stories. I had read the grey box set, and skimed the 3.0 book. You can notice a big difference. I didn't even know what I was getting myself into. I had no idea who the 7 sisters where, or who Volo was (I thought the book Volo's guide to all things magical was a generic book not an FR one these people where talking about)</p><p></p><p>I spent levels (6 or 7) doing my best to run in the realms and my PCs tried to put up with my lack of knowledge, but it was grating on both sides.... you know who got the most annoyed... Tom (My brother in law and casual player) because he didn't care 1 lick for canon, and had never in his life played in a published setting before. </p><p></p><p>To this day I have players (mostly kurt, sometimes Ross, and a player who is 'newish' since 3.5) ask "I really want to play in the realms, can you run a realms game." and my answer is always the same "Sorry, Akbar say's that isn't in my best interest." </p><p></p><p>4e made it sooo much easier, time jump + limited canon. I could read 1 book (the campaign guide) and know everything that everyone else did. I didn't need to worry about a list of NPCs longer then my arm, or anything else...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6496693, member: 67338"] ok the problem is how do I know what question to ask? would I need to everytime I come up with a plot have to ask for a list of NPCs in and around the entire country I am setting it, then ask for stats and a list of personality traits for each? the problem is/was (this was years ago) players with MUCH more knowledge makes the DM not able to catch up... 10 years ago Paul was still a player (since got married, and moved to a different state) Dave (since had a nervous break down and moved in with his sister in another country) and Ross and Kurt as players (there were more but those 4 are the issues, kurt and ross still play) now of the 4 of them, Paul and Kurt used to live together, and at the time Paul had a bookshelf with every single novel, and most of the rpg stuff he called the 'realms shelf' Paul had read all of it many times over (as far as I know he re reads them every few years) and kurt was going through them. Ross and Dave had different sets of books, ross love the finder books and dave the drizzt ones and both had a few others, but both owned the 2e sets of books. Now at the time I had read 2 Novels set in the realms, one was the spellfire book, the other was a series of little pocket stories. I had read the grey box set, and skimed the 3.0 book. You can notice a big difference. I didn't even know what I was getting myself into. I had no idea who the 7 sisters where, or who Volo was (I thought the book Volo's guide to all things magical was a generic book not an FR one these people where talking about) I spent levels (6 or 7) doing my best to run in the realms and my PCs tried to put up with my lack of knowledge, but it was grating on both sides.... you know who got the most annoyed... Tom (My brother in law and casual player) because he didn't care 1 lick for canon, and had never in his life played in a published setting before. To this day I have players (mostly kurt, sometimes Ross, and a player who is 'newish' since 3.5) ask "I really want to play in the realms, can you run a realms game." and my answer is always the same "Sorry, Akbar say's that isn't in my best interest." 4e made it sooo much easier, time jump + limited canon. I could read 1 book (the campaign guide) and know everything that everyone else did. I didn't need to worry about a list of NPCs longer then my arm, or anything else... [/QUOTE]
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5th edition Forgotten Realms: Why can't you just ignore the lore?
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