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5th edition Forgotten Realms: Why can't you just ignore the lore?
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 6498656" data-attributes="member: 12388"><p>By "taking to the Internet to complain" I mean those people who:</p><p></p><p>A) See something they think is a problem, then go online to complain, instead of bothering to do a little research first... or hells just taking the time to phrase what they have to say in the form of a question, as opposed to assuming that something is wrong and deciding the world needs to hear their gripe, in all its uninformed glory.</p><p></p><p>B) Complain about the same things, over and over and over and over and over and over, without bothering to acknowledge, at the very least, <em>why</em> something was done the way it was, or why a game design decision was made one way and not another, and letting it freaking go already.</p><p></p><p>I agree with you too: continuity ought to be the very best it can be. When it is, all games can benefit--including games that don't care one whit about canon, because if such a game decides to utilize some Realmslore somewhere down the line, it can be assured it's on sound footing with the game material being used.</p><p></p><p>But I've also seen people go batshit crazy over <em>the least</em> of errors. These folks tend to be in it for the pleasure of the gripe; rarely do they bother with figuring out why a mistake happened. And that pretty much tells any game designer reading the gripe that it's not worth cogitating over, because there's a difference between the people who gripe incessantly and the people who actually care.</p><p></p><p>(It's the later that are worth listening to, in my not so humble opinion.)</p><p></p><p>So yeah, keep it consistent. Just don't force your game designers and editors to obsess to the point where they're working overtime, staying up too late, getting up too early and otherwise running themselves ragged.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 6498656, member: 12388"] By "taking to the Internet to complain" I mean those people who: A) See something they think is a problem, then go online to complain, instead of bothering to do a little research first... or hells just taking the time to phrase what they have to say in the form of a question, as opposed to assuming that something is wrong and deciding the world needs to hear their gripe, in all its uninformed glory. B) Complain about the same things, over and over and over and over and over and over, without bothering to acknowledge, at the very least, [i]why[/i] something was done the way it was, or why a game design decision was made one way and not another, and letting it freaking go already. I agree with you too: continuity ought to be the very best it can be. When it is, all games can benefit--including games that don't care one whit about canon, because if such a game decides to utilize some Realmslore somewhere down the line, it can be assured it's on sound footing with the game material being used. But I've also seen people go batshit crazy over [i]the least[/i] of errors. These folks tend to be in it for the pleasure of the gripe; rarely do they bother with figuring out why a mistake happened. And that pretty much tells any game designer reading the gripe that it's not worth cogitating over, because there's a difference between the people who gripe incessantly and the people who actually care. (It's the later that are worth listening to, in my not so humble opinion.) So yeah, keep it consistent. Just don't force your game designers and editors to obsess to the point where they're working overtime, staying up too late, getting up too early and otherwise running themselves ragged. [/QUOTE]
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5th edition Forgotten Realms: Why can't you just ignore the lore?
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