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5th Edition Goals?
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<blockquote data-quote="ren1999" data-source="post: 5895351" data-attributes="member: 85179"><p>..to capture the feeling of the earlier editions. </p><p></p><p>Which edition was the most popular?</p><p>2nd Edition with over 680 officially published books. </p><p>2nd Edition Players handbook - 255 pages</p><p></p><p>..reasons why 2nd edition was best edition in terms of sales?</p><p></p><p>My opinion, </p><p>video games didn't take over RPG interest yet. </p><p>feats and skills started to get confusing. </p><p>the system started to get confusing. </p><p></p><p>How can we make 5th edition the best edition?</p><p>Return to 2nd edition and stay true to traditional spells and powers.</p><p>Unite rituals, feats, skills, utilities, etc.. into a standard power system.</p><p>Exploits for fighter types</p><p>Rogue Skills for rogue types</p><p>Spells for Wizard types</p><p>Prayers for Cleric types</p><p></p><p>Powers(including skills) any character can have such as Bluff, Appraise..</p><p></p><p>Organize powers by what they do and how hard they are to learn so that they can be used as rewards. A fighter can learn to use an off-hand weapon or gain a new weapon proficiency exploit/feat power while a wizard learns a new spell power. A rouge can gain a new thievery skill power. </p><p></p><p>2nd edition is great. We should look back at that player's handbook and apply reasonable improvements from 4th edition and Pathfinder to it.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5895351, member: 85179"] ..to capture the feeling of the earlier editions. Which edition was the most popular? 2nd Edition with over 680 officially published books. 2nd Edition Players handbook - 255 pages ..reasons why 2nd edition was best edition in terms of sales? My opinion, video games didn't take over RPG interest yet. feats and skills started to get confusing. the system started to get confusing. How can we make 5th edition the best edition? Return to 2nd edition and stay true to traditional spells and powers. Unite rituals, feats, skills, utilities, etc.. into a standard power system. Exploits for fighter types Rogue Skills for rogue types Spells for Wizard types Prayers for Cleric types Powers(including skills) any character can have such as Bluff, Appraise.. Organize powers by what they do and how hard they are to learn so that they can be used as rewards. A fighter can learn to use an off-hand weapon or gain a new weapon proficiency exploit/feat power while a wizard learns a new spell power. A rouge can gain a new thievery skill power. 2nd edition is great. We should look back at that player's handbook and apply reasonable improvements from 4th edition and Pathfinder to it. [/QUOTE]
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