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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Lord Vangarel" data-source="post: 6630806" data-attributes="member: 223"><p>As an aside to my thread <a href="http://www.enworld.org/forum/showthread.php?455266-What-to-do-with-players-that-always-roll-well" target="_blank">http://www.enworld.org/forum/showthread.php?455266-What-to-do-with-players-that-always-roll-well</a> I've been looking into why some characters always seem to hit monsters when I thought Bounded Accuracy should make things more balanced for a lot longer through the campaign.</p><p></p><p>To give you some background the characters have reached mid level and their Proficiency Bonus is now +4, not unreasonable you may think however when you roll stat bonuses and then magic items into it things quickly seem to come undone.</p><p></p><p>A typical monster may have an AC of say 15, so with the Prof Bonus the player would need to roll an 11 to hit. Great, he should be hitting half the time. Once you roll in other bonuses however things, in my opinion, go south. It's very easy for a player to max out a characters prime attacking ability to +5, add in anticipated magical bonuses of +2 by 9th-14th level and the character suddenly has a total bonus of +11 so he now only needs to roll a 4 to hit the typical AC of 15.</p><p></p><p>This isn't what I was really expecting from 5th edition so I've started think of ways to fix it.</p><p></p><p>What do others think, should monsters become this easy to hit by mid levels? A creature with an AC of 12 can only be missed on a natural 1 so is hit 95% of the time. This makes taking feats that give -5/+10 damage a no brainer as you'll still hit most of the time. I was hoping for more!</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 6630806, member: 223"] As an aside to my thread [URL="http://www.enworld.org/forum/showthread.php?455266-What-to-do-with-players-that-always-roll-well"]http://www.enworld.org/forum/showthread.php?455266-What-to-do-with-players-that-always-roll-well[/URL] I've been looking into why some characters always seem to hit monsters when I thought Bounded Accuracy should make things more balanced for a lot longer through the campaign. To give you some background the characters have reached mid level and their Proficiency Bonus is now +4, not unreasonable you may think however when you roll stat bonuses and then magic items into it things quickly seem to come undone. A typical monster may have an AC of say 15, so with the Prof Bonus the player would need to roll an 11 to hit. Great, he should be hitting half the time. Once you roll in other bonuses however things, in my opinion, go south. It's very easy for a player to max out a characters prime attacking ability to +5, add in anticipated magical bonuses of +2 by 9th-14th level and the character suddenly has a total bonus of +11 so he now only needs to roll a 4 to hit the typical AC of 15. This isn't what I was really expecting from 5th edition so I've started think of ways to fix it. What do others think, should monsters become this easy to hit by mid levels? A creature with an AC of 12 can only be missed on a natural 1 so is hit 95% of the time. This makes taking feats that give -5/+10 damage a no brainer as you'll still hit most of the time. I was hoping for more! [/QUOTE]
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5th Edition has broken Bounded Accuracy
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