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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="DEFCON 1" data-source="post: 6630844" data-attributes="member: 7006"><p>Yes, this is how Bounded Accuracy is meant to be. Monsters are able to still be hit for a wide range of character levels-- low to high. Whether or not you hit is not the scaling mechanism, a creature's Hit Points and the amount of damage you do to it is.</p><p></p><p>The game is built such that a 2nd level character can hit a huge, high level creature because it only has an AC of 15... but the creature has so many hit points and the attack does so little damage that the high level creature will decimate the 2nd level character before that character gets any real chance to come close to hurting it. That's the way the game is built. Conversely, a high level character that attacks an high level creature has a fairly easy chance to hit it, because that game is built expecting you to hit your opponent. That's why there are some monsters that have ACs of 8 or 10, and thus even 1st level characters only need 3s or 5s to hit them (+5 to hit via +3 mod / +2 prof bonus).</p><p></p><p>So really, if you want to "fix" things while still maintaining the concepts of Bounded Accuracy that the game is designed with... it's not raising monsters AC that is the primary direction you should be taking, but rather raising the monster's Hit Points. The game <em>wants</em> you to hit each other. How long the combat lasts is dependent on how much damage results when you do, and how many hit points the creature has to withstand it. Give the monster more HP and it'll survive longer like you want it to.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6630844, member: 7006"] Yes, this is how Bounded Accuracy is meant to be. Monsters are able to still be hit for a wide range of character levels-- low to high. Whether or not you hit is not the scaling mechanism, a creature's Hit Points and the amount of damage you do to it is. The game is built such that a 2nd level character can hit a huge, high level creature because it only has an AC of 15... but the creature has so many hit points and the attack does so little damage that the high level creature will decimate the 2nd level character before that character gets any real chance to come close to hurting it. That's the way the game is built. Conversely, a high level character that attacks an high level creature has a fairly easy chance to hit it, because that game is built expecting you to hit your opponent. That's why there are some monsters that have ACs of 8 or 10, and thus even 1st level characters only need 3s or 5s to hit them (+5 to hit via +3 mod / +2 prof bonus). So really, if you want to "fix" things while still maintaining the concepts of Bounded Accuracy that the game is designed with... it's not raising monsters AC that is the primary direction you should be taking, but rather raising the monster's Hit Points. The game [i]wants[/i] you to hit each other. How long the combat lasts is dependent on how much damage results when you do, and how many hit points the creature has to withstand it. Give the monster more HP and it'll survive longer like you want it to. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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