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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="jgsugden" data-source="post: 6630953" data-attributes="member: 2629"><p>If they use up all of their resources (and a share of the cleric's - bless is also concentration), then they can nova their chance to hit. However, a +2 AB requires a 4th level casting of magic weapon (available once at 13th level for paladins) and is concentration for an hour. Accordingly, assuming it for all combats would be hasty - and sacred weapon is a channel divinity that lasts one minute and grants Chr bonus, which may or may not be as high as +4 at the low teen levels... Paladins have a lot of need for feats, strength, and constitution. Further, there are a lot of other paladin spells that require concentration that are combating for that benefit. If the paladin Novas their bonuses they might get up the +16/+17 range... but I think the rest of their combats would be back down to the +9 or so range. Further, we're not just talking paladins here - fighters, rangers, rogues, etc... do not necessarily have access to bonuses to hit as easily.I noted that as well... </p><p></p><p>In 5E there is an assumption that you'll have a few combats per short rest - some of which are easy battles - and that you'll have one or two short rests before a long rest (which you'll use about once per day). Some DMs stray from the guidelines that point in this direction, but if you follow them you will not end up with PCs walking around with +16s in every combat. You'll find the low teen levels to be a place where a +9 to +11 is the norm, and the higher attack bonuses coming in the big battles against the most dangerous foes.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6630953, member: 2629"] If they use up all of their resources (and a share of the cleric's - bless is also concentration), then they can nova their chance to hit. However, a +2 AB requires a 4th level casting of magic weapon (available once at 13th level for paladins) and is concentration for an hour. Accordingly, assuming it for all combats would be hasty - and sacred weapon is a channel divinity that lasts one minute and grants Chr bonus, which may or may not be as high as +4 at the low teen levels... Paladins have a lot of need for feats, strength, and constitution. Further, there are a lot of other paladin spells that require concentration that are combating for that benefit. If the paladin Novas their bonuses they might get up the +16/+17 range... but I think the rest of their combats would be back down to the +9 or so range. Further, we're not just talking paladins here - fighters, rangers, rogues, etc... do not necessarily have access to bonuses to hit as easily.I noted that as well... In 5E there is an assumption that you'll have a few combats per short rest - some of which are easy battles - and that you'll have one or two short rests before a long rest (which you'll use about once per day). Some DMs stray from the guidelines that point in this direction, but if you follow them you will not end up with PCs walking around with +16s in every combat. You'll find the low teen levels to be a place where a +9 to +11 is the norm, and the higher attack bonuses coming in the big battles against the most dangerous foes. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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