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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="DaveDash" data-source="post: 6631259" data-attributes="member: 6786202"><p>I've actually done the maths, and up to about 5 attacks the chances are pretty good. That's still +50 and makes it worth while using it all the time.</p><p></p><p>My Fighter had +8 wisdom save, plus advantage on all saves, plus bless, which made it reasonably easy to resist fear and other effects. Since by far he was the main damage dealer (we added his damage up and he exceeded all other group members combined, including a melee GMW polearm master) it made sense for him to have foresight. Not only that, because he could shoot from range, he could hide behind cover and couldn't be targeted by many spells. Over the course of an adventuring day the damage output he could do aided by Foresight far exceeded the gains from any other 9th level spell, plus the effect on his survivability. </p><p></p><p>Melee Fighters really struggle in the late game. It's no wonder you don't think GMW isn't that powerful. The damage-per-encounter of our GMW polearm master fighter was very low compared to mine because he wasted so many rounds running around, huffing and puffing, trying to get within striking distance. The rub salt on the wounds if I did get engaged in melee I could tank awesomely, thanks to the brokeness of crossbow expert, and spells like shield.</p><p></p><p>We use roll20 and went and added up the damage I'd do per round over the course of the day, and it was about 85 DPR over an entire adventuring day. The melee Fighter was about 30 DPR. Don't forget this is per round, not per attack, so there are rounds when you're not attacking. Over ~10-15 rounds per day this adds up to a huge difference in numbers, a huge difference in effectiveness, and puts strains on bounded accuracy and the combat pillar of the game.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6631259, member: 6786202"] I've actually done the maths, and up to about 5 attacks the chances are pretty good. That's still +50 and makes it worth while using it all the time. My Fighter had +8 wisdom save, plus advantage on all saves, plus bless, which made it reasonably easy to resist fear and other effects. Since by far he was the main damage dealer (we added his damage up and he exceeded all other group members combined, including a melee GMW polearm master) it made sense for him to have foresight. Not only that, because he could shoot from range, he could hide behind cover and couldn't be targeted by many spells. Over the course of an adventuring day the damage output he could do aided by Foresight far exceeded the gains from any other 9th level spell, plus the effect on his survivability. Melee Fighters really struggle in the late game. It's no wonder you don't think GMW isn't that powerful. The damage-per-encounter of our GMW polearm master fighter was very low compared to mine because he wasted so many rounds running around, huffing and puffing, trying to get within striking distance. The rub salt on the wounds if I did get engaged in melee I could tank awesomely, thanks to the brokeness of crossbow expert, and spells like shield. We use roll20 and went and added up the damage I'd do per round over the course of the day, and it was about 85 DPR over an entire adventuring day. The melee Fighter was about 30 DPR. Don't forget this is per round, not per attack, so there are rounds when you're not attacking. Over ~10-15 rounds per day this adds up to a huge difference in numbers, a huge difference in effectiveness, and puts strains on bounded accuracy and the combat pillar of the game. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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