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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Prism" data-source="post: 6631264" data-attributes="member: 9501"><p>I'd add to this and say there are many rounds when a melee fighter does get to attack but not against their desired opponent. Can be difficult to break combat from a mass of lesser enemies and get over to where the action really is. Having said that they are doing the job of keeping those enemies busy because otherwise they would be swarming the ranged guys I suppose. This is the time for GWM though since those lesser enemies usually have a lower AC (or maybe not since the devils we were fighting all had AC 18 which is still hard to hit without being buffed - which you aren't going to be if your job is crowd control)</p><p></p><p>Having said all that our DM for that campaign is pretty good at challenging the party and a high damage output ranged attacker is likely to get hammered on if they are hiding out at the back</p></blockquote><p></p>
[QUOTE="Prism, post: 6631264, member: 9501"] I'd add to this and say there are many rounds when a melee fighter does get to attack but not against their desired opponent. Can be difficult to break combat from a mass of lesser enemies and get over to where the action really is. Having said that they are doing the job of keeping those enemies busy because otherwise they would be swarming the ranged guys I suppose. This is the time for GWM though since those lesser enemies usually have a lower AC (or maybe not since the devils we were fighting all had AC 18 which is still hard to hit without being buffed - which you aren't going to be if your job is crowd control) Having said all that our DM for that campaign is pretty good at challenging the party and a high damage output ranged attacker is likely to get hammered on if they are hiding out at the back [/QUOTE]
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5th Edition has broken Bounded Accuracy
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