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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Ridley's Cohort" data-source="post: 6631278" data-attributes="member: 545"><p>I agree.</p><p></p><p>Bounded Accuracy is not trying to solve the problem of some PCs hitting all the time. It is trying to solve the problem of unoptimized PCs missing all the time because the DM/designers tweaked up the monster's AC sky high in a vain hope of challenging the optimized specialists. It is trying to solve the problem that lower level monsters degrading to hopelessly boring too soon in the campaign, unless the DM resorted to cheesy gimmicks like flasks of super acid. </p><p></p><p>But most of all it is trying to solve the problem of DM feeling like they have to tweak four different dials (HP, AC, AB, damage) simultaneously so that the published encounter is not stupidly unfun when set against his/her PCs. As long as Bounded Accuracy sort of works, tweaking just the HP dial is going to give okayish results. Obviously, there are benefits to playing with those other three dials, but the DM should no longer feel obliged.</p><p></p><p>The other thing I think worth pointing out is that any game that is<em> really </em>High Fantasy should provide enough fodder that the system feels some strain at its upper levels. To outright disallow such "problems" would be a sterile feeling system, which, BTW, is one reason 4e never captured my imagination even though I really liked some of the new mechanics at a technical level. The OP is bemoaning the equivalent of a "First World Problem" that is really only likely to be an issue circa the 'teen levels, when 20 stat plus powerful magic weapon plus a powerful feat all three combine.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 6631278, member: 545"] I agree. Bounded Accuracy is not trying to solve the problem of some PCs hitting all the time. It is trying to solve the problem of unoptimized PCs missing all the time because the DM/designers tweaked up the monster's AC sky high in a vain hope of challenging the optimized specialists. It is trying to solve the problem that lower level monsters degrading to hopelessly boring too soon in the campaign, unless the DM resorted to cheesy gimmicks like flasks of super acid. But most of all it is trying to solve the problem of DM feeling like they have to tweak four different dials (HP, AC, AB, damage) simultaneously so that the published encounter is not stupidly unfun when set against his/her PCs. As long as Bounded Accuracy sort of works, tweaking just the HP dial is going to give okayish results. Obviously, there are benefits to playing with those other three dials, but the DM should no longer feel obliged. The other thing I think worth pointing out is that any game that is[I] really [/I]High Fantasy should provide enough fodder that the system feels some strain at its upper levels. To outright disallow such "problems" would be a sterile feeling system, which, BTW, is one reason 4e never captured my imagination even though I really liked some of the new mechanics at a technical level. The OP is bemoaning the equivalent of a "First World Problem" that is really only likely to be an issue circa the 'teen levels, when 20 stat plus powerful magic weapon plus a powerful feat all three combine. [/QUOTE]
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