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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="DaveDash" data-source="post: 6631415" data-attributes="member: 6786202"><p>In my other game (Level 16 at present) that I run, the party does cast such spells (not foresight yet) on the Paladin. That is a normal campaign with magic items, potions are abundant - many of which don't require concentration. He kicks arse, but it's no where near as strained, and he even has a +3 Vorpal Great Sword. If I threw a 108,000 XP budget encounter at that group, they would be forced to flee, even at level 17. With two SS Fighters (one EK, one Fighter/Sorc) in the other group, we demolished it.</p><p></p><p>The whole Dragon thing has been covered in the other thread. Dragons are weak opponents by themselves, ran RAW, without piling on huge odds in the Dragons favor via terrain, spell casting, tailored minions, lair traps, and other measures. It is not in dispute that the DM can 'win' by doing these things, but that's not really the point.</p><p></p><p>The whole point in this exercise was to play the game high level through a mini campaign, running things as RAW as possible to see what it was like at higher levels before we actually embarked on our own proper games.</p><p>The Fighter + Archer + SS +Crossbow Expert combination was one of the only problems we found in 5e at high levels in terms of 'bounded accuracy' being broken - and what I mean by that is if the DM runs things straight out of the MM he (or she) may run into challenge problems. I did test a SorcLock as well but didn't find it to be an issue. </p><p></p><p>To have so few issues though is actually testimony to how good 5e is overall.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6631415, member: 6786202"] In my other game (Level 16 at present) that I run, the party does cast such spells (not foresight yet) on the Paladin. That is a normal campaign with magic items, potions are abundant - many of which don't require concentration. He kicks arse, but it's no where near as strained, and he even has a +3 Vorpal Great Sword. If I threw a 108,000 XP budget encounter at that group, they would be forced to flee, even at level 17. With two SS Fighters (one EK, one Fighter/Sorc) in the other group, we demolished it. The whole Dragon thing has been covered in the other thread. Dragons are weak opponents by themselves, ran RAW, without piling on huge odds in the Dragons favor via terrain, spell casting, tailored minions, lair traps, and other measures. It is not in dispute that the DM can 'win' by doing these things, but that's not really the point. The whole point in this exercise was to play the game high level through a mini campaign, running things as RAW as possible to see what it was like at higher levels before we actually embarked on our own proper games. The Fighter + Archer + SS +Crossbow Expert combination was one of the only problems we found in 5e at high levels in terms of 'bounded accuracy' being broken - and what I mean by that is if the DM runs things straight out of the MM he (or she) may run into challenge problems. I did test a SorcLock as well but didn't find it to be an issue. To have so few issues though is actually testimony to how good 5e is overall. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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