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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6631481" data-attributes="member: 5834"><p>Even with a +3 weapon you should only be averaging 15 points of damage a hit. </p><p></p><p>Your hit roll should be +6 proficiency +5 stat +3 weapon =+14 (without GWM) -5 =+9 (with GWM)</p><p></p><p>Average damage without GWM: 15 per hit. 45 damage with three hits.</p><p></p><p>Average damage with GWM: 25 her hit. 50 points with two hits. 75 with three hits.</p><p></p><p>Two hits with GWM exceeds the damage you do with three hits without it. Three hits with GWM blows non-GWM hits out of the water.</p><p></p><p>If you're a fighter with four attacks. </p><p></p><p>No GWM: 4 hits: 60 average damage.</p><p>GWM: 100 average damage. </p><p></p><p>You need to hit all four times to beat two GWM hits. Three GWM hits out of four does more damage than four hits without by about 25%. </p><p></p><p>We've heavily discussed the math on GWM and Sharpshooter. It's not a debate you should entertain at level 20. The math is not in you favor.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6631481, member: 5834"] Even with a +3 weapon you should only be averaging 15 points of damage a hit. Your hit roll should be +6 proficiency +5 stat +3 weapon =+14 (without GWM) -5 =+9 (with GWM) Average damage without GWM: 15 per hit. 45 damage with three hits. Average damage with GWM: 25 her hit. 50 points with two hits. 75 with three hits. Two hits with GWM exceeds the damage you do with three hits without it. Three hits with GWM blows non-GWM hits out of the water. If you're a fighter with four attacks. No GWM: 4 hits: 60 average damage. GWM: 100 average damage. You need to hit all four times to beat two GWM hits. Three GWM hits out of four does more damage than four hits without by about 25%. We've heavily discussed the math on GWM and Sharpshooter. It's not a debate you should entertain at level 20. The math is not in you favor. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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