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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6631523" data-attributes="member: 5834"><p>We already hashed this out in another thread taking into account varying ACs. I was merely pointing out that <strong>Prism</strong> doing 20 damage a hit without GWM is not adding up with the information he has given us. He seems to be underestimating the difference in damage between using the two feats and not using them. </p><p></p><p>Most worthwhile fights at 20th level usually have a party buffing the Sharpshooter/GWM to boost his chance to hit as well as individual nova abilities like BM dice or paladin vows that greatly increase chance to hit allowing serious nova damage. Starting this discussion again means you missed the extensive discussion we already had. GWM/Sharpshooter are must have feats for those that use the weapons they effect. They do a great deal more damage than classes that don't have those feats. They are the only feats I've found in the game that create a balance problem other than perhaps Grapple Master with an expertise class. I don't have experience with Grapple Master yet. </p><p></p><p>Not to mention you of all people should be aware of the damage difference for martials using these feats and casters. That discrepancy is even wider for them. I tolerate it because of the versatility of the caster classes.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6631523, member: 5834"] We already hashed this out in another thread taking into account varying ACs. I was merely pointing out that [b]Prism[/b] doing 20 damage a hit without GWM is not adding up with the information he has given us. He seems to be underestimating the difference in damage between using the two feats and not using them. Most worthwhile fights at 20th level usually have a party buffing the Sharpshooter/GWM to boost his chance to hit as well as individual nova abilities like BM dice or paladin vows that greatly increase chance to hit allowing serious nova damage. Starting this discussion again means you missed the extensive discussion we already had. GWM/Sharpshooter are must have feats for those that use the weapons they effect. They do a great deal more damage than classes that don't have those feats. They are the only feats I've found in the game that create a balance problem other than perhaps Grapple Master with an expertise class. I don't have experience with Grapple Master yet. Not to mention you of all people should be aware of the damage difference for martials using these feats and casters. That discrepancy is even wider for them. I tolerate it because of the versatility of the caster classes. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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