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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6631795" data-attributes="member: 5834"><p>It's still pretty lame for players who want to play a TWF or a single-weapon user without a shield not to have some means to boost damage to equivalent levels. Those are also classic fictional weapon choices, it would be nice if they were on par with two-handed weapon use and archery. Bounded Accuracy also eliminates the ability of feats to provide a substantial defensive advantage, while making a substantial damage advantage far more valuable. The two-weapon fighter feat provides a +1 AC. That bonus becomes a moot point at later levels. The Duellist feat only works against one melee attack per round and takes up one's prescious reaction, which is not valued very highly for a variety of reasons. I think the best option is add similar feats to every fighting offensive fighting style. That would balance them amongst each other.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6631795, member: 5834"] It's still pretty lame for players who want to play a TWF or a single-weapon user without a shield not to have some means to boost damage to equivalent levels. Those are also classic fictional weapon choices, it would be nice if they were on par with two-handed weapon use and archery. Bounded Accuracy also eliminates the ability of feats to provide a substantial defensive advantage, while making a substantial damage advantage far more valuable. The two-weapon fighter feat provides a +1 AC. That bonus becomes a moot point at later levels. The Duellist feat only works against one melee attack per round and takes up one's prescious reaction, which is not valued very highly for a variety of reasons. I think the best option is add similar feats to every fighting offensive fighting style. That would balance them amongst each other. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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