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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="DaveDash" data-source="post: 6632077" data-attributes="member: 6786202"><p>There's quite a lot of problems with all this, I'm not going to break them down individually, because there are a few high level points to consider.</p><p></p><p>The point is that it's far more effective to buff the GMW/SS fighter because his <em>base damage</em> is so high, that increasing his chance to hit pays off massive dividend compared to buffing someone else.</p><p></p><p>A few people here have reported that they've run into problems with these feats just running Bless - @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6691635" target="_blank">Zard</a></u></strong></em>inaar is one of those guys - who eventually rolled up one of his early campaigns because it was too problematic. These problems started appearing from level 8+, so it's not like the party can buff stack in a major way then with spells like foresight.</p><p></p><p>Another issue outside of the maths, it makes these feats "Must Have" choices, instead of agonizing choices, which is a detriment to the game and build diversity as a whole.</p><p></p><p>Also do take note that the Fighters with these feats are expending at-will abilities basically. I've played a high level Sorcerer and sure his damage was nice..... a few times a day. These classes with these feats can pump out comparable damage without expending any sort of resource (except perhaps ammunition). </p><p></p><p>I actually don't have too much of an issue with GMW. SS + Crossbow expert are more where I have issue. Archery is already too good in this game and those feats can create characters with a lot of strengths and few weaknesses. For me it's not about damage, let fighters have their cake for all I care, but it's about the dilution of interesting build choices and overshadowing of other classes that I really have issues with.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6632077, member: 6786202"] There's quite a lot of problems with all this, I'm not going to break them down individually, because there are a few high level points to consider. The point is that it's far more effective to buff the GMW/SS fighter because his [I]base damage[/I] is so high, that increasing his chance to hit pays off massive dividend compared to buffing someone else. A few people here have reported that they've run into problems with these feats just running Bless - @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6691635"]Zard[/URL][/U][/B][/I]inaar is one of those guys - who eventually rolled up one of his early campaigns because it was too problematic. These problems started appearing from level 8+, so it's not like the party can buff stack in a major way then with spells like foresight. Another issue outside of the maths, it makes these feats "Must Have" choices, instead of agonizing choices, which is a detriment to the game and build diversity as a whole. Also do take note that the Fighters with these feats are expending at-will abilities basically. I've played a high level Sorcerer and sure his damage was nice..... a few times a day. These classes with these feats can pump out comparable damage without expending any sort of resource (except perhaps ammunition). I actually don't have too much of an issue with GMW. SS + Crossbow expert are more where I have issue. Archery is already too good in this game and those feats can create characters with a lot of strengths and few weaknesses. For me it's not about damage, let fighters have their cake for all I care, but it's about the dilution of interesting build choices and overshadowing of other classes that I really have issues with. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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