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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6632299" data-attributes="member: 5834"><p>The game is repetitive. The concentration mechanic in 5E makes it this way for casters. What are we supposed to do? Let the melee martial stand there doing nothing against a flying enemy while a caster tries to take it out burning all his spell slots? Make every player that wants to play a martial character play a ranged striker? As the caster player in that group, I would have liked to try other spells in combat. I was stuck casting <em>fly</em> on the martial due to the concentration mechanic or he was nearly useless. My options were play selfishly or help the melee martial get into combat so he could do his best damage. At least at later levels my DM gave the bard a magic item that allowed him to concentrate on a second spell allowing him to cast <em>fly</em> and <em>bless</em>, so I could cast some other spells. One thing about Lore Bards is they don't do much damage. Awesome at making a party work better, but not much in the damage casting department. So he was fine buffing the party and hiding from combat, while my evoker did some damage. I was happy with it as well since concentration mechanic was turning me into a one trick pony. I was happy to be able to use <em>animate objects</em> one combat. I tore it up with that spell and my <em>fire bolt</em>. </p><p></p><p>We have already discussed some of the issues with the concentration mechanic extensively. We both know it needs some work. We disagree how to go about that. I think you eliminated the concentration limit. I feel completely eliminating the concentration limit would wreck game balance in favor of casters. If I remove the concentration mechanic from <em>fly</em>, I get the invisibly, flying wizard headache again. That headache might be worse in 5E given the limited capabilities of enemies in the majority of fights creating the "Caster does things alone" problem from the previous edition. </p><p></p><p>You and I have already gone back and forth on this. You should at least understand why we cast <em>fly</em> on a martial character built for using GWM. The guy wanted to play a raging fighter with a greatsword. What am I supposed to do as a DM? Tell him not to play his concept because he'll be stuck on the ground all the time requiring a <em>fly</em> spell? We try to work as a group as much as possible. It just isn't smart to leave your martials on the ground while you cast other stuff. Even the paladin was useless without a <em>fly</em> spell. We needed to get them into action. <em>Bless</em> is too good not to cast on as many people as possible. You know this.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6632299, member: 5834"] The game is repetitive. The concentration mechanic in 5E makes it this way for casters. What are we supposed to do? Let the melee martial stand there doing nothing against a flying enemy while a caster tries to take it out burning all his spell slots? Make every player that wants to play a martial character play a ranged striker? As the caster player in that group, I would have liked to try other spells in combat. I was stuck casting [I]fly[/I] on the martial due to the concentration mechanic or he was nearly useless. My options were play selfishly or help the melee martial get into combat so he could do his best damage. At least at later levels my DM gave the bard a magic item that allowed him to concentrate on a second spell allowing him to cast [I]fly[/I] and [I]bless[/I], so I could cast some other spells. One thing about Lore Bards is they don't do much damage. Awesome at making a party work better, but not much in the damage casting department. So he was fine buffing the party and hiding from combat, while my evoker did some damage. I was happy with it as well since concentration mechanic was turning me into a one trick pony. I was happy to be able to use [I]animate objects[/I] one combat. I tore it up with that spell and my [I]fire bolt[/I]. We have already discussed some of the issues with the concentration mechanic extensively. We both know it needs some work. We disagree how to go about that. I think you eliminated the concentration limit. I feel completely eliminating the concentration limit would wreck game balance in favor of casters. If I remove the concentration mechanic from [I]fly[/I], I get the invisibly, flying wizard headache again. That headache might be worse in 5E given the limited capabilities of enemies in the majority of fights creating the "Caster does things alone" problem from the previous edition. You and I have already gone back and forth on this. You should at least understand why we cast [I]fly[/I] on a martial character built for using GWM. The guy wanted to play a raging fighter with a greatsword. What am I supposed to do as a DM? Tell him not to play his concept because he'll be stuck on the ground all the time requiring a [I]fly[/I] spell? We try to work as a group as much as possible. It just isn't smart to leave your martials on the ground while you cast other stuff. Even the paladin was useless without a [I]fly[/I] spell. We needed to get them into action. [I]Bless[/I] is too good not to cast on as many people as possible. You know this. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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