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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="DaveDash" data-source="post: 6632344" data-attributes="member: 6786202"><p>I think if you just banned GMW, SS, and Crossbow Expert you'll be fine.</p><p></p><p>High Level 5e doesn't feel like high level 3e, where characters are all buffed up to the wazoo and adding +100 to their modifiers. There's already checks and balances in the game built in to prevent that. You feel like more powerful versions of your earlier character, but not insane, and in some instances due to the way proficiency bonuses work, you still feel useless at some things (ie, no automatically scaling saving throws, etc).</p><p></p><p>ASI's get a sense of progression and feats allow for some nice customization options. Apart from the aforementioned feats, many are a bit of a hard decision to take.</p><p></p><p>Ultimately you can do what you feel comfortable doing, and banning ASIs and feats will definitely give the game more of an AD&D feel. You might want to tweak the hit points of things down across the board as well in that case, because otherwise high level combat might turn into a grind if you don't have the same +hit chance as now. The game kind of assumes you're hitting ~65% of the time and boosts hit points to factor that in. </p><p>I'd recommend to start with smaller changes first before messing with some of the core mechanics like ASI's. Honestly you don't feel like a super hero when your 20th level character due to low AC and low off-saves still gets beat up by CR1/4 creatures - yeah I've seen it happen - I've messed up a 17th level Fighter with 20 skeleton archers before.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6632344, member: 6786202"] I think if you just banned GMW, SS, and Crossbow Expert you'll be fine. High Level 5e doesn't feel like high level 3e, where characters are all buffed up to the wazoo and adding +100 to their modifiers. There's already checks and balances in the game built in to prevent that. You feel like more powerful versions of your earlier character, but not insane, and in some instances due to the way proficiency bonuses work, you still feel useless at some things (ie, no automatically scaling saving throws, etc). ASI's get a sense of progression and feats allow for some nice customization options. Apart from the aforementioned feats, many are a bit of a hard decision to take. Ultimately you can do what you feel comfortable doing, and banning ASIs and feats will definitely give the game more of an AD&D feel. You might want to tweak the hit points of things down across the board as well in that case, because otherwise high level combat might turn into a grind if you don't have the same +hit chance as now. The game kind of assumes you're hitting ~65% of the time and boosts hit points to factor that in. I'd recommend to start with smaller changes first before messing with some of the core mechanics like ASI's. Honestly you don't feel like a super hero when your 20th level character due to low AC and low off-saves still gets beat up by CR1/4 creatures - yeah I've seen it happen - I've messed up a 17th level Fighter with 20 skeleton archers before. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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