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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="DaveDash" data-source="post: 6632347" data-attributes="member: 6786202"><p>Druids get some really nice battlefield control spells, and their spell list seems more tailored to it. For example, Moonbeam is a great little spell to use in Dungeons, very effective at controlling the battlefield, and the damage scales really well. Higher levels casting it as a 3rd-4th level spell is extremely efficient use of resources, because you're doing 4d10 damage per round (half on a save), and forcing things to move around, blocking doorways, or frying up unintelligent creatures like oozes who just move on through it. </p><p>It's better than wall of fire because you can move it around once you cast it and it does radiant damage.</p><p></p><p>There's heaps of examples like that in the Druid spell list.</p><p></p><p>Not to say Wizards can't do battlefield control - they can - but Druids get some really nice picks.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6632347, member: 6786202"] Druids get some really nice battlefield control spells, and their spell list seems more tailored to it. For example, Moonbeam is a great little spell to use in Dungeons, very effective at controlling the battlefield, and the damage scales really well. Higher levels casting it as a 3rd-4th level spell is extremely efficient use of resources, because you're doing 4d10 damage per round (half on a save), and forcing things to move around, blocking doorways, or frying up unintelligent creatures like oozes who just move on through it. It's better than wall of fire because you can move it around once you cast it and it does radiant damage. There's heaps of examples like that in the Druid spell list. Not to say Wizards can't do battlefield control - they can - but Druids get some really nice picks. [/QUOTE]
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Community
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5th Edition has broken Bounded Accuracy
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