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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Sacrosanct" data-source="post: 6632684" data-attributes="member: 15700"><p>I guess I must be a huge outlier, because I've not seen GWF or sniper or sharpshooter be overpowered in any of our games. Around 10ish level, we're fighting mostly creatures with ACs between 16-20. Most everyone has about a +8 to hit on average between prof, ability, and any weapons (if any, which most don't even at 10th level). So we hit just about more than half. Taking that -5 penalty means hitting on only 13-17 or higher. That's a pretty significant penalty in actual game play when every hit counts.</p><p></p><p>But in terms of full disclosure, none of my players ever race to max out ability scores (they chose feats that sound interesting and support their theme). We also almost never play above the teens, and if something doesn't really become a problem until level 20, I don't really care about it because it wont' ever impact my table. We also don't sit and compare our damage output with each other. I have enough to worry about in the game with my character; last thing I'm doing is paying attention to their numbers and worrying if we're the same or not. Whether Bill is doing 2DPS more per round than me or 3DPS less doesn't impact how I play my character or my fun at all. In fact, if Tricia calls out a ton of damage on a nova attack, my first reactions is going to be, "Nice!". Not, "Why can't I do that too? Game must be broken."</p><p></p><p></p><p>Looking at these threads, it seems I am by far the outlier.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6632684, member: 15700"] I guess I must be a huge outlier, because I've not seen GWF or sniper or sharpshooter be overpowered in any of our games. Around 10ish level, we're fighting mostly creatures with ACs between 16-20. Most everyone has about a +8 to hit on average between prof, ability, and any weapons (if any, which most don't even at 10th level). So we hit just about more than half. Taking that -5 penalty means hitting on only 13-17 or higher. That's a pretty significant penalty in actual game play when every hit counts. But in terms of full disclosure, none of my players ever race to max out ability scores (they chose feats that sound interesting and support their theme). We also almost never play above the teens, and if something doesn't really become a problem until level 20, I don't really care about it because it wont' ever impact my table. We also don't sit and compare our damage output with each other. I have enough to worry about in the game with my character; last thing I'm doing is paying attention to their numbers and worrying if we're the same or not. Whether Bill is doing 2DPS more per round than me or 3DPS less doesn't impact how I play my character or my fun at all. In fact, if Tricia calls out a ton of damage on a nova attack, my first reactions is going to be, "Nice!". Not, "Why can't I do that too? Game must be broken." Looking at these threads, it seems I am by far the outlier. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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