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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6632829" data-attributes="member: 5834"><p>We do change it up. <em>Fly</em> is needed against dragons and flying outsiders (some with reach). We fought a lot of dragons in the Tyranny of Dragons modules in hard circumstances like difficult terrain. That definitely made the melee martial mobility problem standout. It wasn't much a problem in 3E/<em>Pathfinder</em> due to magic items. It's a real problem in 5E if you play with limited magic items. Even <em>fly</em> potions aren't real good against dragons because they only provide movement speed fly speed. </p><p></p><p>We'll get the kinks worked out in due time. </p><p></p><p>We're having a much easier time in a group with a bunch of ranged power. Warlock/Fighter is a beast. Eldritch Knight archer is extremely strong. Trickery Cleric is strong. Diviner Mage has some nifty tricks. Open Hand monk can do decent damage, but buy he sure does get torn up at the moment. The overall group can deliver damage without having to worry much about mobility. The Open Hand monk is the only one that will need <em>fly</em> in the group. He does have a bow and a high dex. So won't be as bad as a str-based melee martial.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6632829, member: 5834"] We do change it up. [I]Fly[/I] is needed against dragons and flying outsiders (some with reach). We fought a lot of dragons in the Tyranny of Dragons modules in hard circumstances like difficult terrain. That definitely made the melee martial mobility problem standout. It wasn't much a problem in 3E/[I]Pathfinder[/I] due to magic items. It's a real problem in 5E if you play with limited magic items. Even [I]fly[/I] potions aren't real good against dragons because they only provide movement speed fly speed. We'll get the kinks worked out in due time. We're having a much easier time in a group with a bunch of ranged power. Warlock/Fighter is a beast. Eldritch Knight archer is extremely strong. Trickery Cleric is strong. Diviner Mage has some nifty tricks. Open Hand monk can do decent damage, but buy he sure does get torn up at the moment. The overall group can deliver damage without having to worry much about mobility. The Open Hand monk is the only one that will need [I]fly[/I] in the group. He does have a bow and a high dex. So won't be as bad as a str-based melee martial. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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