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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="KarinsDad" data-source="post: 6632912" data-attributes="member: 2011"><p>My friends play at my table.</p><p></p><p>Instead of being a dork and forcing it to be one concentration spell at a time like some game designer envisioned as "fun", I got rid of the concentration limit.</p><p></p><p>That's what friends do at my table. We do not force or expect other players to cast specific spells on us, and limit what other spells they can cast, and then write down on message boards that our idea of friendship is somehow morally superior to other people's idea of friendship. Instead, we get rid of the rules that minimize fun at our table.</p><p></p><p></p><p>Everyone has different ideas on what a given player should do at a given point in time in the game. The player of the healer might think than an offensive spell is more appropriate this round. The player of the wizard might think that a Web is better than helping the fighter to fly. But if your melee types are not taking any sort of ranged attacks though, there is no way I would expect any other player at my table to make up for that. It's an extremely selfish thing for the fighter player to expect.</p><p></p><p>Every fighter should be carrying a bow or have some other type of ranged attack. Not doing so is dumb. Yes, it's less damage. Tell that to the player of the second level wizard whose ranged attacks sucked too. Too darn bad. Suck it up. Use some of those precious Ability Score Improvements to bump your Dex up.</p><p></p><p>Every player should try to get his hands on some healing potions and not expect the healers to save their bacon all of the time either.</p><p></p><p>The concept that a given player must help out the team in a specific way and if he is not doing so, he's not really a friend is very bizarre.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6632912, member: 2011"] My friends play at my table. Instead of being a dork and forcing it to be one concentration spell at a time like some game designer envisioned as "fun", I got rid of the concentration limit. That's what friends do at my table. We do not force or expect other players to cast specific spells on us, and limit what other spells they can cast, and then write down on message boards that our idea of friendship is somehow morally superior to other people's idea of friendship. Instead, we get rid of the rules that minimize fun at our table. Everyone has different ideas on what a given player should do at a given point in time in the game. The player of the healer might think than an offensive spell is more appropriate this round. The player of the wizard might think that a Web is better than helping the fighter to fly. But if your melee types are not taking any sort of ranged attacks though, there is no way I would expect any other player at my table to make up for that. It's an extremely selfish thing for the fighter player to expect. Every fighter should be carrying a bow or have some other type of ranged attack. Not doing so is dumb. Yes, it's less damage. Tell that to the player of the second level wizard whose ranged attacks sucked too. Too darn bad. Suck it up. Use some of those precious Ability Score Improvements to bump your Dex up. Every player should try to get his hands on some healing potions and not expect the healers to save their bacon all of the time either. The concept that a given player must help out the team in a specific way and if he is not doing so, he's not really a friend is very bizarre. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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