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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6633139" data-attributes="member: 5834"><p>I don't treat my friends that way. Fortunately, my friends don't treat me that way either. I'm happy I don't have to deal with that attitude. This has always been a team game to our group. You don't win alone. People that try selfish play usually die a lot.</p><p></p><p>I know a bow isn't good enough against a dragon if the wielder of the bow isn't built for it. The dragon will do a great deal more damage and you won't hit near as often as you would with your main weapon. I experienced this first hand. It is my best interest to let the paladin and GWM player get into battle. It's not fun, but it's effective.</p><p></p><p>What is this talk of putting your eggs in one basket? Thrown weapons have disadvantage past 30 feet. A dragon moves 80 feet a move. Their lairs are generally difficult to move around in and they have superior sight to yourself keeping out of darkvision range. If you don't have fly as a melee martial, you're going to be very ineffective. No idea why you think otherwise. If you have fought a high level dragon in its lair run by an intelligent DM taking full advantage of its mobility and lair terrain, you would know how bad this situation is and how ineffective a str-based martial with a bow or thrown weapon is. The bow is bad because he's Str-based which usually reduces his chance to hit by 3 or more if he has a magic weapon and thrown weapons because the dragon easily reaches ranges where thrown weapons have disadvantage. I read this stuff and chuckle. It shows a real lack of experience with the same types of encounters. Or a group composition that took up the slack for a str-based martial pumping out weak damage with a bow or thrown weapons.</p><p></p><p>Healing does seem different in this game. Given the low number of hit points healed, I tend to use pop up healing. I can't heal a substantial amount with either <em>healing word</em> or <em>cure wounds</em>. It seems better to let a player fall and then pop them up for a round of attacks in 5E until you get the <em>heal</em> spell or <em>mass cure wounds</em>. That's why I've been doing.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6633139, member: 5834"] I don't treat my friends that way. Fortunately, my friends don't treat me that way either. I'm happy I don't have to deal with that attitude. This has always been a team game to our group. You don't win alone. People that try selfish play usually die a lot. I know a bow isn't good enough against a dragon if the wielder of the bow isn't built for it. The dragon will do a great deal more damage and you won't hit near as often as you would with your main weapon. I experienced this first hand. It is my best interest to let the paladin and GWM player get into battle. It's not fun, but it's effective. What is this talk of putting your eggs in one basket? Thrown weapons have disadvantage past 30 feet. A dragon moves 80 feet a move. Their lairs are generally difficult to move around in and they have superior sight to yourself keeping out of darkvision range. If you don't have fly as a melee martial, you're going to be very ineffective. No idea why you think otherwise. If you have fought a high level dragon in its lair run by an intelligent DM taking full advantage of its mobility and lair terrain, you would know how bad this situation is and how ineffective a str-based martial with a bow or thrown weapon is. The bow is bad because he's Str-based which usually reduces his chance to hit by 3 or more if he has a magic weapon and thrown weapons because the dragon easily reaches ranges where thrown weapons have disadvantage. I read this stuff and chuckle. It shows a real lack of experience with the same types of encounters. Or a group composition that took up the slack for a str-based martial pumping out weak damage with a bow or thrown weapons. Healing does seem different in this game. Given the low number of hit points healed, I tend to use pop up healing. I can't heal a substantial amount with either [I]healing word[/I] or [I]cure wounds[/I]. It seems better to let a player fall and then pop them up for a round of attacks in 5E until you get the [I]heal[/I] spell or [I]mass cure wounds[/I]. That's why I've been doing. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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