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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="spinozajack" data-source="post: 6633369" data-attributes="member: 6794198"><p>In Skyrim (as in D&D) a big part of being able to kill Dragons is keeping them on the ground where you can hit them in melee range. Or being able to fly yourself. But those are obvious things that you should be prepared for. I would cast Fly on the fighter to be able to get up to the dragon and fight it in melee range, instead of flying myself (if I was a wizard), because that would still be pretty cool. I don't reserve all my spells to buff myself all the time, and some of the best uses for spells is casting them on the fighter. </p><p></p><p>If you really want two Flys going on, do Twinned Spell as a sorcerer, and at level 14 you can even fly without a spell if you pick the draconic or favored soul subclasses. Then you can use your twinned Fly to make two PCs fly, for a total of three. Now that's a good use for your concentration slot, that will do the party a lot of good. Even if the fighter is already an Eldritch Knight, he may be better off with a different spell like blur or haste than Fly, because even if he does get hit and fails his concentration save, at least he won't fall. Although falling from Fly is already "feather fall"-esque, isn't it?</p><p></p><p>Although EKs only cast 3rd level wizard spells at level 13, which is pretty deep into the game already. One should definitely invest in some ranged attack options.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6633369, member: 6794198"] In Skyrim (as in D&D) a big part of being able to kill Dragons is keeping them on the ground where you can hit them in melee range. Or being able to fly yourself. But those are obvious things that you should be prepared for. I would cast Fly on the fighter to be able to get up to the dragon and fight it in melee range, instead of flying myself (if I was a wizard), because that would still be pretty cool. I don't reserve all my spells to buff myself all the time, and some of the best uses for spells is casting them on the fighter. If you really want two Flys going on, do Twinned Spell as a sorcerer, and at level 14 you can even fly without a spell if you pick the draconic or favored soul subclasses. Then you can use your twinned Fly to make two PCs fly, for a total of three. Now that's a good use for your concentration slot, that will do the party a lot of good. Even if the fighter is already an Eldritch Knight, he may be better off with a different spell like blur or haste than Fly, because even if he does get hit and fails his concentration save, at least he won't fall. Although falling from Fly is already "feather fall"-esque, isn't it? Although EKs only cast 3rd level wizard spells at level 13, which is pretty deep into the game already. One should definitely invest in some ranged attack options. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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