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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="I'm A Banana" data-source="post: 6633888" data-attributes="member: 2067"><p>But you see - <strong>you</strong> are suffering the consequences of his character choice instead (finding your Concentration slot dedicated to him). Every character choice has consequences that someone is going to have to suffer. By helping him not to suffer his, you are suffering them, as well as your own. So no wonder you feel underpowered - you're compensating for other members of your party! </p><p></p><p>Most of the players I've played with, including me, are happy to suffer those consequences themselves. I don't expect my gnome wild sorcerer to be crazy effective against creatures that are immune - I'm happy to have to think about my strategy a little more and use some under-used actions and some creative terrain usage, etc. It's not maximum effectiveness for me, but being at maximum effectiveness the whole time isn't a prerequisite for a fun night. I'm not going to gripe about how monster immunities are an awful design decision in 5e because I am not very effective sometimes. It's to be expected. I'm happy to suffer the consequence of my action (because that is part of the role I'm playing - he's gonna be useless if he can't be tricksy). </p><p></p><p>Now, it's fine that you want to suffer the consequences of his character choice (lawd knows I've played helpful healers and the like), but you shouldn't then translate that into an issue with the Concentration mechanic itself - you're using it to make your party melee damage machine into a ranged melee damage machine, and that's hardly a waste of a Concentration slot! The fact that you can't ALSO buff the party within an inch of trackability isn't a flaw in the system, it's pretty much the system working as intended - you're turning up the party's damage potential as your One Ongoing Magical Effect, just as my gnome denies enemies actions as his One Ongoing Magical Effect. Flight isn't a required thing, it's a bonus thing that you GET to do, to enhance your party's damage output. </p><p></p><p>The central miscommunication seems to be that you are seeing a bottleneck that you are opting into, that is unique to your situation, and expanding that to an issue with the mechanic in general. It should hopefully be pretty clear by now that there's a LOT of tables who don't feel obligated to fly their melee machines, and so don't feel that bottleneck. Also, it'd hopefully be clear that your flying melee machine is a good use of Concentration, because of the enhancements it brings your party damage.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6633888, member: 2067"] But you see - [B]you[/B] are suffering the consequences of his character choice instead (finding your Concentration slot dedicated to him). Every character choice has consequences that someone is going to have to suffer. By helping him not to suffer his, you are suffering them, as well as your own. So no wonder you feel underpowered - you're compensating for other members of your party! Most of the players I've played with, including me, are happy to suffer those consequences themselves. I don't expect my gnome wild sorcerer to be crazy effective against creatures that are immune - I'm happy to have to think about my strategy a little more and use some under-used actions and some creative terrain usage, etc. It's not maximum effectiveness for me, but being at maximum effectiveness the whole time isn't a prerequisite for a fun night. I'm not going to gripe about how monster immunities are an awful design decision in 5e because I am not very effective sometimes. It's to be expected. I'm happy to suffer the consequence of my action (because that is part of the role I'm playing - he's gonna be useless if he can't be tricksy). Now, it's fine that you want to suffer the consequences of his character choice (lawd knows I've played helpful healers and the like), but you shouldn't then translate that into an issue with the Concentration mechanic itself - you're using it to make your party melee damage machine into a ranged melee damage machine, and that's hardly a waste of a Concentration slot! The fact that you can't ALSO buff the party within an inch of trackability isn't a flaw in the system, it's pretty much the system working as intended - you're turning up the party's damage potential as your One Ongoing Magical Effect, just as my gnome denies enemies actions as his One Ongoing Magical Effect. Flight isn't a required thing, it's a bonus thing that you GET to do, to enhance your party's damage output. The central miscommunication seems to be that you are seeing a bottleneck that you are opting into, that is unique to your situation, and expanding that to an issue with the mechanic in general. It should hopefully be pretty clear by now that there's a LOT of tables who don't feel obligated to fly their melee machines, and so don't feel that bottleneck. Also, it'd hopefully be clear that your flying melee machine is a good use of Concentration, because of the enhancements it brings your party damage. [/QUOTE]
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