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*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6633894" data-attributes="member: 6787650"><p>It's a little bit more complicated than "feeling underpowered" or "forced to buff for fear of social repercussions". Celtavian, at the time, felt that buffing the fighter was a strong tactical choice compared to using his own spells directly (due to legendary resistance, etc.), so casting Fly on the fighter was absolutely an exercise of his own agency enhancing the party, which is clearly not underpowered. But he also felt it was boring to play. More recently he's apparently come around to the view that melee archtypes really are weaker than ranged archtypes in 5E, but he finds that objectionable--and that is where the social pressure might come in, since he says that you shouldn't be "forced" to play ranged strikers nor be forced to turn melee fighters into flying melee fighters with your Concentration slot. My response to that is twofold:</p><p></p><p>1.) Play the game any way you like it. If you want to modify the concentration rules, do that. If you want to cast Web on the dragon so it falls to the ground, do that. If you want to play a party of all aarakocra, do that. None of that is badwrongfun.</p><p></p><p>2.) I like the game well enough as it's written, which means I'll just accept the fact that in 5E, ranged combat is stronger than melee combat, and most fighters should be built primarily as archers. While I do build the occasional melee character, that is usually for a specific role (melee tanking) and not for melee DPR, so it doesn't matter much if he plays backup during a ranged combat where melee tanking isn't needed. (More specifically, he has other things to do during a ranged combat with e.g. a dragon, including healing other party members, protecting them with his aura, and shooting Fire Bolts when the dragon comes into range, unless it's a Red Dragon.) In a ranged combat, the equivalent of having a melee tanker is "having 3/4 cover to hide behind", and that doesn't require any PC to cover the role--it just requires finding the right terrain.</p><p></p><p>3.) If you don't like being sidelined occasionally, see point #1 and change the way you play.</p><p></p><p>4.) Don't expect to convert other people to the way you play.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6633894, member: 6787650"] It's a little bit more complicated than "feeling underpowered" or "forced to buff for fear of social repercussions". Celtavian, at the time, felt that buffing the fighter was a strong tactical choice compared to using his own spells directly (due to legendary resistance, etc.), so casting Fly on the fighter was absolutely an exercise of his own agency enhancing the party, which is clearly not underpowered. But he also felt it was boring to play. More recently he's apparently come around to the view that melee archtypes really are weaker than ranged archtypes in 5E, but he finds that objectionable--and that is where the social pressure might come in, since he says that you shouldn't be "forced" to play ranged strikers nor be forced to turn melee fighters into flying melee fighters with your Concentration slot. My response to that is twofold: 1.) Play the game any way you like it. If you want to modify the concentration rules, do that. If you want to cast Web on the dragon so it falls to the ground, do that. If you want to play a party of all aarakocra, do that. None of that is badwrongfun. 2.) I like the game well enough as it's written, which means I'll just accept the fact that in 5E, ranged combat is stronger than melee combat, and most fighters should be built primarily as archers. While I do build the occasional melee character, that is usually for a specific role (melee tanking) and not for melee DPR, so it doesn't matter much if he plays backup during a ranged combat where melee tanking isn't needed. (More specifically, he has other things to do during a ranged combat with e.g. a dragon, including healing other party members, protecting them with his aura, and shooting Fire Bolts when the dragon comes into range, unless it's a Red Dragon.) In a ranged combat, the equivalent of having a melee tanker is "having 3/4 cover to hide behind", and that doesn't require any PC to cover the role--it just requires finding the right terrain. 3.) If you don't like being sidelined occasionally, see point #1 and change the way you play. 4.) Don't expect to convert other people to the way you play. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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