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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Remathilis" data-source="post: 6633895" data-attributes="member: 7635"><p>Um... its not the ONLY...</p><p></p><p>BECMI (Basic) easily falls into this category. This is primarily due to the fact there are few buffs (Clerics get bless, a 2nd level spell, at 4th level; magic-users get their first offensive buff, haste, at 5th), limited magic items (and some restrictions; like magic rings not stacking with magic armor), and math much closer to AD&D than d20 but still managed to work. </p><p></p><p>Playing a caster in BD&D usually meant you couldn't buff the fighter since there was nothing to buff them with. Sure, you got fly and haste, but that's about it. No prayer, strength, stoneskin, improved invisibility, fire shield, nothing. Instead, clerics often healing, divinations, and a few special attack spells (hold person, striking) while a wizard had utility magic (knock, water breathing, light) and attack spells (fireball, magic missile, etc). Fighters were pretty much on their freaking own. </p><p></p><p>Yeah, AD&D introduced many the classic buffs, but limited spell slots (no rituals, no cantrips) and some brutal restrictions (AD&D haste aged you a year, and could KILL you if failed your system shock!) meant buffs were still limited, least when I played. Wizards cast stoneskin on themselves since the fighter had 100 hp and the wizard had 40, one thrown rock from a giant turned you into paste. A few fighters got Strength cast on them and yes, we did cast fly on the fighter during a dragon fight, but overall I remember AD&D pretty buffing light. </p><p></p><p>Its really 3e and on that the idea of stacking, cascading bonuses becomes a thing. Pretty much because everything became a numerical bonus in that game, so a lot of spells became focused on increasing a given number (attack bonus, damage, AC, hp, saves or stats). 5e seems to be moving casters back from "buffing master" back to "blaster and problem solver", which is a good thing IMHO.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6633895, member: 7635"] Um... its not the ONLY... BECMI (Basic) easily falls into this category. This is primarily due to the fact there are few buffs (Clerics get bless, a 2nd level spell, at 4th level; magic-users get their first offensive buff, haste, at 5th), limited magic items (and some restrictions; like magic rings not stacking with magic armor), and math much closer to AD&D than d20 but still managed to work. Playing a caster in BD&D usually meant you couldn't buff the fighter since there was nothing to buff them with. Sure, you got fly and haste, but that's about it. No prayer, strength, stoneskin, improved invisibility, fire shield, nothing. Instead, clerics often healing, divinations, and a few special attack spells (hold person, striking) while a wizard had utility magic (knock, water breathing, light) and attack spells (fireball, magic missile, etc). Fighters were pretty much on their freaking own. Yeah, AD&D introduced many the classic buffs, but limited spell slots (no rituals, no cantrips) and some brutal restrictions (AD&D haste aged you a year, and could KILL you if failed your system shock!) meant buffs were still limited, least when I played. Wizards cast stoneskin on themselves since the fighter had 100 hp and the wizard had 40, one thrown rock from a giant turned you into paste. A few fighters got Strength cast on them and yes, we did cast fly on the fighter during a dragon fight, but overall I remember AD&D pretty buffing light. Its really 3e and on that the idea of stacking, cascading bonuses becomes a thing. Pretty much because everything became a numerical bonus in that game, so a lot of spells became focused on increasing a given number (attack bonus, damage, AC, hp, saves or stats). 5e seems to be moving casters back from "buffing master" back to "blaster and problem solver", which is a good thing IMHO. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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