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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6633949" data-attributes="member: 5834"><p>This I can understand. I know you play at a different table than I do with a little different play-style and conventions</p><p></p><p>Our adventuring day is fewer, harder combats meant to use all our resources in one big combat to the death. XP budgets usually exceed the recommended amount. We play very deadly with the DM using as optimal as possible tactics for the NPCs. We had a bunch of these in Tyranny of Dragons against you know what.</p><p></p><p>I find it hard to believe that most people sitting around the table gaming with their buddies don't cast a buff spell on him to help him get into combat. You all must have some players in your group that like playing melee martials because they enjoy them. This particular edition of D&D punishes that choice more than past editions in terms of limiting buffs that allow the melee martial to get into combat. Given these people are your friends, you feel somewhat bad when you've fought five dragon battles in a row where they could do nearly nothing unless you cast <em>fly</em> on them. By the time we reached 10th or 12th level, I was happy the DM gave the bard a magic item that allowed a second concentration spell so he could cast <em>fly</em> while maintaining <em>bless</em> and I could do some other things. I figured people understood what I was talking about. I guess fewer people than I think have been in similar circumstances.</p><p></p><p>I have quite a few players that like playing melee martials be it a greatsword wielder, a barbarian, or a martial arts monk. We've always helped them get into battle against fliers. It never created this opportunity cost choice in 5E where casting <em>fly</em> prevents you from casting any other concentration spell. It was the first time I've ever dealt with a mechanic that made casting <em>fly</em> such an incredibly effective, yet limiting and boring option as a caster. I started to go out of my way to find spells without concentration at higher level because I knew if we ran into flying enemies, I needed to get fly on the melee martials (both of our main damage dealers) or we were screwed and probably going to die.</p><p></p><p>Here I was looking forward to trying out a fun looking spell like <em>bigby's hand</em> and I never really got to do it because I was casting <em>fly</em>. After I stopped having to cast <em>fly</em>, the DM threw a dragon flight of five young dragons at us. I had to cast <em>protection form energy</em> or we would have died. Five breath weapons even from young dragons was way too much to deal with even for a fighter. I can't remember if I ever did get to try <em>bigby's hand</em>. I did to get use <em>wall of force</em> finally. That was an effective spell. You can still do some nifty stuff with <em>wall of force</em>.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6633949, member: 5834"] This I can understand. I know you play at a different table than I do with a little different play-style and conventions Our adventuring day is fewer, harder combats meant to use all our resources in one big combat to the death. XP budgets usually exceed the recommended amount. We play very deadly with the DM using as optimal as possible tactics for the NPCs. We had a bunch of these in Tyranny of Dragons against you know what. I find it hard to believe that most people sitting around the table gaming with their buddies don't cast a buff spell on him to help him get into combat. You all must have some players in your group that like playing melee martials because they enjoy them. This particular edition of D&D punishes that choice more than past editions in terms of limiting buffs that allow the melee martial to get into combat. Given these people are your friends, you feel somewhat bad when you've fought five dragon battles in a row where they could do nearly nothing unless you cast [I]fly[/I] on them. By the time we reached 10th or 12th level, I was happy the DM gave the bard a magic item that allowed a second concentration spell so he could cast [I]fly[/I] while maintaining [I]bless[/I] and I could do some other things. I figured people understood what I was talking about. I guess fewer people than I think have been in similar circumstances. I have quite a few players that like playing melee martials be it a greatsword wielder, a barbarian, or a martial arts monk. We've always helped them get into battle against fliers. It never created this opportunity cost choice in 5E where casting [I]fly[/I] prevents you from casting any other concentration spell. It was the first time I've ever dealt with a mechanic that made casting [I]fly[/I] such an incredibly effective, yet limiting and boring option as a caster. I started to go out of my way to find spells without concentration at higher level because I knew if we ran into flying enemies, I needed to get fly on the melee martials (both of our main damage dealers) or we were screwed and probably going to die. Here I was looking forward to trying out a fun looking spell like [I]bigby's hand[/I] and I never really got to do it because I was casting [I]fly[/I]. After I stopped having to cast [I]fly[/I], the DM threw a dragon flight of five young dragons at us. I had to cast [I]protection form energy[/I] or we would have died. Five breath weapons even from young dragons was way too much to deal with even for a fighter. I can't remember if I ever did get to try [I]bigby's hand[/I]. I did to get use [I]wall of force[/I] finally. That was an effective spell. You can still do some nifty stuff with [I]wall of force[/I]. [/QUOTE]
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