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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="pming" data-source="post: 6633972" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=5834" target="_blank">Celtavian</a></u></strong></em>, I think one of the difficulties some folks are having with your posted problem is that your gaming group is "out on the edge of regular". Not quite 'fringe' stuff, but within spittin' distance of it. You say that you are more or less expected to buff because it's (a) what your friends are assuming, and (b) so effective numbers wise. I think everyone gets that.</p><p></p><p> However, I think you have come to realize that that "group attitude" is not the normal. So that right there puts others at a disadvantage to either help you solve it, or have them understand your point of view.</p><p></p><p>Next, you also have to realize that how your games turn out is definitely not normal. You said:</p><p></p><p></p><p></p><p>This right here is, IMHO, the primary reason for your pain and suffering. The fighter player <em>is</em> going to feel annoyed and left out if he's come over for a game, and basically does nothing for 2 hours (random guess here) out of the session because he can't even get into "the fight". Most games, IME, start off with a half hour or so of RP'ing, then maybe another hour or so of Exploration to find the Lost Ruins of Mogg. Then the next couple hours are taken up by a combination of RP'ing, Exploration and Combat. Combat is basically a multitude of battles...some small, some medium, some a bit large. After a session or three of this, everyone gets to confront the BBEG. This confrontation can then take the form of RP'ing, or Combat (and rarely Exploration...but those are really odd adventures, where the BBEG is 'the environment'). So, throughout each session the Fighter was allowed to show his stuff and shine. Constantly. Again and again. Hacking, bashing and slicing his way through dozens of foes of all types and in all situations; on the edge of a cravass, on the beach of an underground lakesea, in the dusty cramped halls of a long forgotten tomb, etc., etc., etc. He got to be 'better at everyone'. If he, the player, then b!tc#es and moans about suddenly "sucking" and "not being able to do anything", and then moves on to giving other player(s) grief about not helping his character "shine" again. Well, that player is just outirght being a selfish dick. Plain and simple.</p><p></p><p>But...in your game, you all basically have the RPing and Exploration be more or less "non-combat-oriented" completely, then BLAM! Right into the single "big fight" that will take hours of play using every available skill, tactic and asset you have as a group. This is <em>not normal game play</em>. It effectively turns an RPG into nothing more than a tactical combat simulator with a story/setting as backdrop.</p><p></p><p>Because of this, I don't think you will ever really be happy playing a spellcaster in 5e. In fact, I'd even go so far as to say that your entire group would probably be better off playing Pathfinder (if you want to stick to a D&D'ish style game), where group synergy and cohesion can be upped to the n'th degree...and the DM can do likewise with the monsters with all the templates and whatnot he can toss on.</p><p></p><p>Now, all that said, the easiest 'fix' for you guys would be to just outright ignore all the Concentration stuff. Just pretend it doesn't exist and off you go. Will this change the way the game 'works'? Definitely. But if you guys aren't having fun now, may as well give it a shot...can't make it any less fun, could it?</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6633972, member: 45197"] Hiya! @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=5834"]Celtavian[/URL][/U][/B][/I], I think one of the difficulties some folks are having with your posted problem is that your gaming group is "out on the edge of regular". Not quite 'fringe' stuff, but within spittin' distance of it. You say that you are more or less expected to buff because it's (a) what your friends are assuming, and (b) so effective numbers wise. I think everyone gets that. However, I think you have come to realize that that "group attitude" is not the normal. So that right there puts others at a disadvantage to either help you solve it, or have them understand your point of view. Next, you also have to realize that how your games turn out is definitely not normal. You said: This right here is, IMHO, the primary reason for your pain and suffering. The fighter player [I]is[/I] going to feel annoyed and left out if he's come over for a game, and basically does nothing for 2 hours (random guess here) out of the session because he can't even get into "the fight". Most games, IME, start off with a half hour or so of RP'ing, then maybe another hour or so of Exploration to find the Lost Ruins of Mogg. Then the next couple hours are taken up by a combination of RP'ing, Exploration and Combat. Combat is basically a multitude of battles...some small, some medium, some a bit large. After a session or three of this, everyone gets to confront the BBEG. This confrontation can then take the form of RP'ing, or Combat (and rarely Exploration...but those are really odd adventures, where the BBEG is 'the environment'). So, throughout each session the Fighter was allowed to show his stuff and shine. Constantly. Again and again. Hacking, bashing and slicing his way through dozens of foes of all types and in all situations; on the edge of a cravass, on the beach of an underground lakesea, in the dusty cramped halls of a long forgotten tomb, etc., etc., etc. He got to be 'better at everyone'. If he, the player, then b!tc#es and moans about suddenly "sucking" and "not being able to do anything", and then moves on to giving other player(s) grief about not helping his character "shine" again. Well, that player is just outirght being a selfish dick. Plain and simple. But...in your game, you all basically have the RPing and Exploration be more or less "non-combat-oriented" completely, then BLAM! Right into the single "big fight" that will take hours of play using every available skill, tactic and asset you have as a group. This is [I]not normal game play[/I]. It effectively turns an RPG into nothing more than a tactical combat simulator with a story/setting as backdrop. Because of this, I don't think you will ever really be happy playing a spellcaster in 5e. In fact, I'd even go so far as to say that your entire group would probably be better off playing Pathfinder (if you want to stick to a D&D'ish style game), where group synergy and cohesion can be upped to the n'th degree...and the DM can do likewise with the monsters with all the templates and whatnot he can toss on. Now, all that said, the easiest 'fix' for you guys would be to just outright ignore all the Concentration stuff. Just pretend it doesn't exist and off you go. Will this change the way the game 'works'? Definitely. But if you guys aren't having fun now, may as well give it a shot...can't make it any less fun, could it? ^_^ Paul L. Ming [/QUOTE]
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