Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 6634085" data-attributes="member: 15700"><p>Well, a barbarian's whole theme is around a raging smash monster, so of course most things are around strength. But you can use an eagle totem or other options there to grant you flying, and many abilities also affect ranged weapons. Most barbarians are going to have a good DEX anyway. And for paladin's, they have a lot options via spells and abilities to keep your group alive. <em>Everyone</em> has options of feats (unless your table doesn't use them), so even the most melee paladin can choose magic initiate with eldritch blast and spell sniper; a STR based melee focuses specialty who can still be somewhat effective at long ranges.</p><p></p><p>But again, it comes down to your choices. If you want something super effective at range, you choose a caster like a warlock, a ranger, or an archer fighter. What you're essentially saying is that you want to be able to choose a STR based melee specialty class/concept, and be super effective at the things that class/build isn't specialized in. Seems you want your cake and eat it too. We all have choices as to what we want to focus on, and the game does a pretty good job giving us those choices, including fighters.</p><p></p><p>I'm not adverse to a homebrew rule change of barbarian or paladin that focuses on ranged. Say, replace bonus rage damage to DEX based instead of STR based, and replace Divine Smite to apply to ranged weapons instead of melee weapons, but you shouldn't have both IMO. Otherwise you end up with an uber class that everyone and their grandma's dog would be complaining is too OP.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6634085, member: 15700"] Well, a barbarian's whole theme is around a raging smash monster, so of course most things are around strength. But you can use an eagle totem or other options there to grant you flying, and many abilities also affect ranged weapons. Most barbarians are going to have a good DEX anyway. And for paladin's, they have a lot options via spells and abilities to keep your group alive. [i]Everyone[/i] has options of feats (unless your table doesn't use them), so even the most melee paladin can choose magic initiate with eldritch blast and spell sniper; a STR based melee focuses specialty who can still be somewhat effective at long ranges. But again, it comes down to your choices. If you want something super effective at range, you choose a caster like a warlock, a ranger, or an archer fighter. What you're essentially saying is that you want to be able to choose a STR based melee specialty class/concept, and be super effective at the things that class/build isn't specialized in. Seems you want your cake and eat it too. We all have choices as to what we want to focus on, and the game does a pretty good job giving us those choices, including fighters. I'm not adverse to a homebrew rule change of barbarian or paladin that focuses on ranged. Say, replace bonus rage damage to DEX based instead of STR based, and replace Divine Smite to apply to ranged weapons instead of melee weapons, but you shouldn't have both IMO. Otherwise you end up with an uber class that everyone and their grandma's dog would be complaining is too OP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
Top