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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6634165" data-attributes="member: 5834"><p>These options were not available to us. Parties no longer have easy access to transportation magic or divination. We were on a tight timeline to defeat the dragons and stop the evil plot. We sailed out to an iceberg, learned the dragon live din an iceberg, tried to figure out how to lure it out, were unable to do so without resources, fought it in its lair, two died, another went down, we won because the bard rolled a lucky crit with a <em>chromatic orb</em>. After a few more levels, fights because much easier, though not more interesting because <em>fly</em> was the go to option.</p><p></p><p>I get it. You have a lot of creative ideas. I'm not sure what you would do if the DM told you, "You don't find any hydra. You don't have time to search. You don't have divination magic to conduct a quick search. How do you intend to accomplish finding a legendary creature you can milk for poison and travel there? That could take weeks to months that you don't have. You don't have <em>overland flight</em> to speed up travel. <em>teleport</em> is a 7th level spell. The teleport you get at 5th level require keys that not many hand out. And over a year and 5000 gold to create a usable portal to get back to the area you want to get to. So not only must you travel to an area that has a creature you can get to, but you must travel back. If there is no teleportation circle back, well, you're kind of screwed. Traveling and finding things isn't as easy as it used to be. </p><p></p><p>If you die, well, the world is overrun with dragons at least as far as your PCs are concerned. Which makes it in their best interests to win using the best options possible.</p><p></p><p>Now you're talking about encounter design. The encounters were set. Dragons fly. Our melee martials needed to get to them. We cast <em>fly</em>. It worked especially well at later levels when the martials were doing a ton of damage. We won. I didn't have much fun playing an evoker until around level 12, when some of my slots were freed up to do what I wanted to do.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6634165, member: 5834"] These options were not available to us. Parties no longer have easy access to transportation magic or divination. We were on a tight timeline to defeat the dragons and stop the evil plot. We sailed out to an iceberg, learned the dragon live din an iceberg, tried to figure out how to lure it out, were unable to do so without resources, fought it in its lair, two died, another went down, we won because the bard rolled a lucky crit with a [I]chromatic orb[/I]. After a few more levels, fights because much easier, though not more interesting because [I]fly[/I] was the go to option. I get it. You have a lot of creative ideas. I'm not sure what you would do if the DM told you, "You don't find any hydra. You don't have time to search. You don't have divination magic to conduct a quick search. How do you intend to accomplish finding a legendary creature you can milk for poison and travel there? That could take weeks to months that you don't have. You don't have [I]overland flight[/I] to speed up travel. [I]teleport[/I] is a 7th level spell. The teleport you get at 5th level require keys that not many hand out. And over a year and 5000 gold to create a usable portal to get back to the area you want to get to. So not only must you travel to an area that has a creature you can get to, but you must travel back. If there is no teleportation circle back, well, you're kind of screwed. Traveling and finding things isn't as easy as it used to be. If you die, well, the world is overrun with dragons at least as far as your PCs are concerned. Which makes it in their best interests to win using the best options possible. Now you're talking about encounter design. The encounters were set. Dragons fly. Our melee martials needed to get to them. We cast [I]fly[/I]. It worked especially well at later levels when the martials were doing a ton of damage. We won. I didn't have much fun playing an evoker until around level 12, when some of my slots were freed up to do what I wanted to do. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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