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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Fanaelialae" data-source="post: 6634654" data-attributes="member: 53980"><p>Celtavian asked for options to reduce a dragon's speed to zero. I gave him a few easy options to reduce a dragon's speed to zero.</p><p></p><p>Nothing is foolproof. If the flying warrior gets tagged with Dispel Magic (or the caster's concentration is disrupted) you end up with a prone warrior who's suffered falling damage.</p><p></p><p>As for why someone might prefer these options, a wizard player may be happier casting Bigby's or Telekinesis than Fly. I know I would. In the case of Telekinesis, the dragon is restrained, meaning your melee will thank you for the advantage. That's certainly an advantage over Fly.</p><p></p><p>Back in a 3rd edition campaign we had a sorcerer in a melee heavy party. We wanted him to take Haste (because it was SOOOOO good) but all he wanted to do was cast Lightning Bolt and Disintegrate. In the end it was his character, his choice to make, and we managed.</p><p></p><p>I currently have a 7th level wizard in a campaign and I don't even have Fly in my spellbook. Too many other good options available (for example, the DM had been tearing us apart with night raids, so I took Tiny Hut to stop them). </p><p></p><p>Fly might be the best option for dealing with a dragon in many cases, but it's certainly not the only good option. You make your choices and let the dice fall as they may.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6634654, member: 53980"] Celtavian asked for options to reduce a dragon's speed to zero. I gave him a few easy options to reduce a dragon's speed to zero. Nothing is foolproof. If the flying warrior gets tagged with Dispel Magic (or the caster's concentration is disrupted) you end up with a prone warrior who's suffered falling damage. As for why someone might prefer these options, a wizard player may be happier casting Bigby's or Telekinesis than Fly. I know I would. In the case of Telekinesis, the dragon is restrained, meaning your melee will thank you for the advantage. That's certainly an advantage over Fly. Back in a 3rd edition campaign we had a sorcerer in a melee heavy party. We wanted him to take Haste (because it was SOOOOO good) but all he wanted to do was cast Lightning Bolt and Disintegrate. In the end it was his character, his choice to make, and we managed. I currently have a 7th level wizard in a campaign and I don't even have Fly in my spellbook. Too many other good options available (for example, the DM had been tearing us apart with night raids, so I took Tiny Hut to stop them). Fly might be the best option for dealing with a dragon in many cases, but it's certainly not the only good option. You make your choices and let the dice fall as they may. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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