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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6634846" data-attributes="member: 5834"><p>You can't see what is wrong here?</p><p></p><p>Melee running through difficult terrain at half-speed. If the caster is distant, melee will take forever get there.</p><p></p><p>Easier for the party mage or cleric to dispel sleet storm automatically, ranged back in business, melee still running.</p><p></p><p>Once again, ranged in better position.</p><p></p><p>This is a party dynamic, right? Group game with support from casters. They don't like being in sleet storm either.</p><p></p><p></p><p></p><p>We're not using it over and over again. We're using it where appropriate. It is appropriate a lot of the time. Stop with the usual "DM can challenge" straw man. This is already know. Any DM can create any encounter to challenge a group. If he always throws in casters to counter abilities.</p><p></p><p>Well, casters aren't always present. I won't design every encounter with the idea that casters will be present. Yes, fights are harder for everyone when casters are supporting the enemy. Been that way every edition.</p><p></p><p></p><p></p><p></p><p></p><p>You want to know where the dragon was hiding in that same encounter? On a ledge the party could not get to without breaking cover deep inside the dragon lair nowhere near the tunnel entrance. But our "moron DM" doesn't know what he's doing.</p><p></p><p></p><p></p><p>Wow. Our "moron" DM decided the 30 foot ceiling wasn't appropriate for a huge creature. So he made it vastly higher. It was more like 70 to 100 feet. So no jumping. I'm glad I'm now learning our "moron DM" changed things. I probably would have as well. Dragon fighting in a room with a 30 foot ceiling is another one those situations we don't like.</p><p></p><p></p><p></p><p>Our paladin with <em>fly</em> did a bunch of damage as well.</p><p></p><p></p><p></p><p>Same. We used a <em>fly</em> spell to get our meleers into combat. Much easier.</p><p></p><p></p><p></p><p>We did win. </p><p></p><p></p><p></p><p></p><p></p><p>If the party you had ran in our campaign, they would have died. No jumping. Here is how I would have played the climbing paladin because you know, I'm a moron DM.</p><p></p><p>I would have let him climb. Flown away from the battle with the paladin, taken him far enough away either into the water or to a place where I kill him alone. Probably take the dragon a round or two. If he wounded me bad enough, I don't care. I kill the paladin taking an asset off the board and waiting until the next day after healing up to finish the rest.</p><p></p><p></p><p></p><p></p><p></p><p>We play different. I'm speaking from my experience. Keeping fly up was essential to our victory. The way we set up encounters is very, very different and what we allow as DM is very different. The dragon was moving 80 feet a round taking AoOs and staying completely out of melee range. Our DM made the internal dragon lair much, much bigger. A gigantic ice cave with ledges and icicles the dragon could hang on. It was a different fight from the one you describe.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6634846, member: 5834"] You can't see what is wrong here? Melee running through difficult terrain at half-speed. If the caster is distant, melee will take forever get there. Easier for the party mage or cleric to dispel sleet storm automatically, ranged back in business, melee still running. Once again, ranged in better position. This is a party dynamic, right? Group game with support from casters. They don't like being in sleet storm either. We're not using it over and over again. We're using it where appropriate. It is appropriate a lot of the time. Stop with the usual "DM can challenge" straw man. This is already know. Any DM can create any encounter to challenge a group. If he always throws in casters to counter abilities. Well, casters aren't always present. I won't design every encounter with the idea that casters will be present. Yes, fights are harder for everyone when casters are supporting the enemy. Been that way every edition. You want to know where the dragon was hiding in that same encounter? On a ledge the party could not get to without breaking cover deep inside the dragon lair nowhere near the tunnel entrance. But our "moron DM" doesn't know what he's doing. Wow. Our "moron" DM decided the 30 foot ceiling wasn't appropriate for a huge creature. So he made it vastly higher. It was more like 70 to 100 feet. So no jumping. I'm glad I'm now learning our "moron DM" changed things. I probably would have as well. Dragon fighting in a room with a 30 foot ceiling is another one those situations we don't like. Our paladin with [I]fly[/I] did a bunch of damage as well. Same. We used a [I]fly[/I] spell to get our meleers into combat. Much easier. We did win. If the party you had ran in our campaign, they would have died. No jumping. Here is how I would have played the climbing paladin because you know, I'm a moron DM. I would have let him climb. Flown away from the battle with the paladin, taken him far enough away either into the water or to a place where I kill him alone. Probably take the dragon a round or two. If he wounded me bad enough, I don't care. I kill the paladin taking an asset off the board and waiting until the next day after healing up to finish the rest. We play different. I'm speaking from my experience. Keeping fly up was essential to our victory. The way we set up encounters is very, very different and what we allow as DM is very different. The dragon was moving 80 feet a round taking AoOs and staying completely out of melee range. Our DM made the internal dragon lair much, much bigger. A gigantic ice cave with ledges and icicles the dragon could hang on. It was a different fight from the one you describe. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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