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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="ThirdWizard" data-source="post: 6635007" data-attributes="member: 12037"><p>Just to add onto this a bit, I ran a seafaring campaign a couple of years ago. Heavy armor was typically a bad idea. Players built their characters accordingly in order to fit the genre and to remain viable combatants (and not drown) while in the water. It was up to each player to be able to swim from ship to ship or to be able to survive a fall into the ocean. And, at no point did anyone say that the system we were playing had problems because they built a character who was ill-suited to seafaring. Everyone knew what the game was about, and everyone played accordingly.</p><p></p><p>Right now I'm running an urban game, where the PCs rarely leave the city. This also changes the dynamic somewhat from the typical (if there is such a thing) D&D tropes. The players adapt to the campaign or they aren't successful. Of course, we communicate about expectations, and so they are successful.</p><p></p><p>It sounds like [MENTION=5834]Celtavian[/MENTION] is in a highly specific campaign, one where melee fighting is kind of like wearing heavy armor in a seafaring game. The end result sucks, but it is an artifact of the type of game being played. So, yes, his experiences are perfectly valid for the type of highly specialized game that he's playing. But, I also agree with Hussar here, in that the experiences of playing a dragon heavy game can't be extended to D&D in general, or at least not in a generalistic way. Most PCs will meet one, maybe two, adult dragons in their entire adventuring career. Many none.</p><p></p><p>Perhaps that's why all the backlash. It's seen as playing a plate-wearing fighter in a seafaring game and expecting to always have a spellcaster cast <em>water walking</em> on you. Maybe the problem isn't that <em>water walking</em> is this super important spell. Maybe the problem is that pirates shouldn't wear plate mail. Now, if everyone loves the concept of the plate-wearing pirate, that's one thing. But if the caster is tired of casting the spell, that's a wholly other issue, and not one associated with the game rules <em>at all</em>.</p><p></p><p>And, that's this conversation in a nutshell.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6635007, member: 12037"] Just to add onto this a bit, I ran a seafaring campaign a couple of years ago. Heavy armor was typically a bad idea. Players built their characters accordingly in order to fit the genre and to remain viable combatants (and not drown) while in the water. It was up to each player to be able to swim from ship to ship or to be able to survive a fall into the ocean. And, at no point did anyone say that the system we were playing had problems because they built a character who was ill-suited to seafaring. Everyone knew what the game was about, and everyone played accordingly. Right now I'm running an urban game, where the PCs rarely leave the city. This also changes the dynamic somewhat from the typical (if there is such a thing) D&D tropes. The players adapt to the campaign or they aren't successful. Of course, we communicate about expectations, and so they are successful. It sounds like [MENTION=5834]Celtavian[/MENTION] is in a highly specific campaign, one where melee fighting is kind of like wearing heavy armor in a seafaring game. The end result sucks, but it is an artifact of the type of game being played. So, yes, his experiences are perfectly valid for the type of highly specialized game that he's playing. But, I also agree with Hussar here, in that the experiences of playing a dragon heavy game can't be extended to D&D in general, or at least not in a generalistic way. Most PCs will meet one, maybe two, adult dragons in their entire adventuring career. Many none. Perhaps that's why all the backlash. It's seen as playing a plate-wearing fighter in a seafaring game and expecting to always have a spellcaster cast [i]water walking[/i] on you. Maybe the problem isn't that [i]water walking[/i] is this super important spell. Maybe the problem is that pirates shouldn't wear plate mail. Now, if everyone loves the concept of the plate-wearing pirate, that's one thing. But if the caster is tired of casting the spell, that's a wholly other issue, and not one associated with the game rules [i]at all[/i]. And, that's this conversation in a nutshell. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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