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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6635150" data-attributes="member: 5834"><p>Yep. Been that way for a while in our campaigns. </p><p></p><p>In 3E we designed major encounters so that a mage could not end them easily with a single spell, so his best option was get the melee going and then test the waters as to what might work against the enemy. It was our way of eliminating the caster-martial disparity and assuring that high level martials stayed equally effective at what they had been effective at for most of their levels. I always understood that if we ran things in the standard fashion in 3E, casters would wreck everything alone. So we made sure that didn't happen too often, though you have to let it happen now and again or the casters feel like gimps. There was no concentration mechanic, so the opportunity cost of assisting the fighter with mobility was much lower. And he often had his own mobility magic item or consumables to handle the problem. </p><p></p><p>We don't want to create a situation where martials fall behind again. 5E did a pretty great job of balancing classes for the most part. I feel casters need a little more leeway with concentration than the base game provides. Not to win fights, but to have fun.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6635150, member: 5834"] Yep. Been that way for a while in our campaigns. In 3E we designed major encounters so that a mage could not end them easily with a single spell, so his best option was get the melee going and then test the waters as to what might work against the enemy. It was our way of eliminating the caster-martial disparity and assuring that high level martials stayed equally effective at what they had been effective at for most of their levels. I always understood that if we ran things in the standard fashion in 3E, casters would wreck everything alone. So we made sure that didn't happen too often, though you have to let it happen now and again or the casters feel like gimps. There was no concentration mechanic, so the opportunity cost of assisting the fighter with mobility was much lower. And he often had his own mobility magic item or consumables to handle the problem. We don't want to create a situation where martials fall behind again. 5E did a pretty great job of balancing classes for the most part. I feel casters need a little more leeway with concentration than the base game provides. Not to win fights, but to have fun. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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