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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="DaveDash" data-source="post: 6635351" data-attributes="member: 6786202"><p>Playing a melee fighter is not something that's highly specific. I'd say its pretty damn standard. I'd say its pretty abnormal not to have a melee Fighter, Barbarian, or Paladin.</p><p></p><p>Now flick through the monsters manual and take a look at all the creatures that are higher CRs, things you fight at higher level. Take note of how many things can fly or teleport. </p><p></p><p>Most people don't seem to grasp this issue because they've never played high level stuff. Even if you're NOT fighting fliers the "drop" in DPR from simply running into melee range to full attack is HUGE. We're not talking melee characters hitting for 1d8+3 anymore, we're talking big numbers.</p><p></p><p>In one combat against 20 skeletons, 2 vampires, 3 winter wolves, and 1 wraith the melee player wasted so much damage potential throwing handaxes (honestly, throwing hand axes is a terrible substitute for a full attack with GMW), or running into position. Then against the vampire he was pretty useless as well, since it could run on the roof and walls away from him.</p><p></p><p>Melee has a mobility problem in 5e and its not campaign specific, and becomes glaring obvious later in the game. Arguably not an issue for most people to experience, but it is an issue.</p><p></p><p>Instead of DMs here dismissing it and theorycraftinf "solutions", it's much more wise to heed these potential issues and take note, don't you think?</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6635351, member: 6786202"] Playing a melee fighter is not something that's highly specific. I'd say its pretty damn standard. I'd say its pretty abnormal not to have a melee Fighter, Barbarian, or Paladin. Now flick through the monsters manual and take a look at all the creatures that are higher CRs, things you fight at higher level. Take note of how many things can fly or teleport. Most people don't seem to grasp this issue because they've never played high level stuff. Even if you're NOT fighting fliers the "drop" in DPR from simply running into melee range to full attack is HUGE. We're not talking melee characters hitting for 1d8+3 anymore, we're talking big numbers. In one combat against 20 skeletons, 2 vampires, 3 winter wolves, and 1 wraith the melee player wasted so much damage potential throwing handaxes (honestly, throwing hand axes is a terrible substitute for a full attack with GMW), or running into position. Then against the vampire he was pretty useless as well, since it could run on the roof and walls away from him. Melee has a mobility problem in 5e and its not campaign specific, and becomes glaring obvious later in the game. Arguably not an issue for most people to experience, but it is an issue. Instead of DMs here dismissing it and theorycraftinf "solutions", it's much more wise to heed these potential issues and take note, don't you think? [/QUOTE]
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5th Edition has broken Bounded Accuracy
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