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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Fanaelialae" data-source="post: 6635463" data-attributes="member: 53980"><p>I disagree that every DM is going to rule that Bigby's keeps the dragon in the air. If a fighter managed to leap on a dragon's back as it took off and grappled it in the air, would the dragon just hang in mid-air in defiance of physics? Not in my game! Similarly, Bigby's hand isn't strong enough to lift a huge size dragon (unless there's some campaign specific thing where your dragons are made from balsa wood or some such). As a result, it isn't unreasonable to assume that the dragon would fall when grappled by the Hand.</p><p></p><p>As I said in my previous post however, this is the DM's call to make and as a result the efficacy will vary based on the DM. </p><p></p><p></p><p></p><p></p><p>Wizard doesn't need to be in any danger. Just enter the fight inside of Otiluke's Resilient Hamsterball. Then when you're ready (after the dragon has breathed), drop the Hamsterball and ready Telekinesis. When the dragon gets within about 30' of you grab him out of the air and put him to the ground. Now your melee beats the restrained (and therefore much less dangerous) dragon to death while you stand back and enjoy the show.</p><p></p><p>Sure, it's not guaranteed, but there are lots of ways to shore up your bet: Inspiring Word, Guidance, Portent, and Lucky, to name a few. Fly isn't guaranteed either. If your dragon can cast Dispel Magic (or simply has a handy cultist who can) you end up with a prone warrior kissing the ground. Heck, the dragon moves faster than the flying warrior so the dragon can potentially lead the warrior on a wild goose chase if its lair is big enough, then fly back and kill the rest of the party. I understand that Fly was very effective for you, and that's cool, but in the end nothing is foolproof. Telekinesis is riskier, but the reward is also greater (since if all goes well the dragon will be restrained and therefore a significantly diminished threat).</p><p></p><p></p><p></p><p></p><p>Adult dragons don't have reach on their claws, so unless the DM is giving up a big chunk of damage they're going to be vulnerable to Sentinel. Ancient dragons are a different story, admittedly.</p><p></p><p></p><p></p><p></p><p>Yeah, someone mentioned a fight against 5 dragons and some goons, so I assumed they were young. Figured I'd throw in methods of dealing with them since it had been brought up.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6635463, member: 53980"] I disagree that every DM is going to rule that Bigby's keeps the dragon in the air. If a fighter managed to leap on a dragon's back as it took off and grappled it in the air, would the dragon just hang in mid-air in defiance of physics? Not in my game! Similarly, Bigby's hand isn't strong enough to lift a huge size dragon (unless there's some campaign specific thing where your dragons are made from balsa wood or some such). As a result, it isn't unreasonable to assume that the dragon would fall when grappled by the Hand. As I said in my previous post however, this is the DM's call to make and as a result the efficacy will vary based on the DM. Wizard doesn't need to be in any danger. Just enter the fight inside of Otiluke's Resilient Hamsterball. Then when you're ready (after the dragon has breathed), drop the Hamsterball and ready Telekinesis. When the dragon gets within about 30' of you grab him out of the air and put him to the ground. Now your melee beats the restrained (and therefore much less dangerous) dragon to death while you stand back and enjoy the show. Sure, it's not guaranteed, but there are lots of ways to shore up your bet: Inspiring Word, Guidance, Portent, and Lucky, to name a few. Fly isn't guaranteed either. If your dragon can cast Dispel Magic (or simply has a handy cultist who can) you end up with a prone warrior kissing the ground. Heck, the dragon moves faster than the flying warrior so the dragon can potentially lead the warrior on a wild goose chase if its lair is big enough, then fly back and kill the rest of the party. I understand that Fly was very effective for you, and that's cool, but in the end nothing is foolproof. Telekinesis is riskier, but the reward is also greater (since if all goes well the dragon will be restrained and therefore a significantly diminished threat). Adult dragons don't have reach on their claws, so unless the DM is giving up a big chunk of damage they're going to be vulnerable to Sentinel. Ancient dragons are a different story, admittedly. Yeah, someone mentioned a fight against 5 dragons and some goons, so I assumed they were young. Figured I'd throw in methods of dealing with them since it had been brought up. [/QUOTE]
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