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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Hussar" data-source="post: 6635643" data-attributes="member: 22779"><p>I'd also point out that Celtavian's fighter types made absolutely no attempt to be at least competent at ranged attacks. Paladin has shield mastery and battle master is heavy armour and GWM feat and toughness. But, besides that, even without any bonuses, the White Dragon has to be at least 60 feet away in order to attack the party. It can never be further than that. So, our fighter types are getting 4 attacks per round, with bard and cleric buffs, sure, at disadvantage, doing about 10 points of damage per hit. 30- 40 points per round and the dragon isn't going to live that long. Never minding what the evoker is pumping out. There's no reason this group, as a group, from the ground, can't deal 50-75 points of damage per round.</p><p></p><p>An adult while dragon has 200 HP and an AC of 18. There's no reason the fighter types aren't hitting better than 50%, even with disadvantage (and with frightful presence, they're going to be eating disadvantage anyway), considering the range of buffs this party can put on. This party, without fly, should be putting the dragon down in three rounds. Four at the outside.</p><p></p><p>So, why did we need to make the fighter types fly again?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6635643, member: 22779"] I'd also point out that Celtavian's fighter types made absolutely no attempt to be at least competent at ranged attacks. Paladin has shield mastery and battle master is heavy armour and GWM feat and toughness. But, besides that, even without any bonuses, the White Dragon has to be at least 60 feet away in order to attack the party. It can never be further than that. So, our fighter types are getting 4 attacks per round, with bard and cleric buffs, sure, at disadvantage, doing about 10 points of damage per hit. 30- 40 points per round and the dragon isn't going to live that long. Never minding what the evoker is pumping out. There's no reason this group, as a group, from the ground, can't deal 50-75 points of damage per round. An adult while dragon has 200 HP and an AC of 18. There's no reason the fighter types aren't hitting better than 50%, even with disadvantage (and with frightful presence, they're going to be eating disadvantage anyway), considering the range of buffs this party can put on. This party, without fly, should be putting the dragon down in three rounds. Four at the outside. So, why did we need to make the fighter types fly again? [/QUOTE]
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5th Edition has broken Bounded Accuracy
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