Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 6635644" data-attributes="member: 6787650"><p>To expand on this a little bit, relying on melee + Fly against dragons has three failure modes that I know of:</p><p></p><p>1.) Dragon can Dispel it, inflicting 20d6 and wrecking your chances of hurting him in the process. Only works for spellcasting variants with Dispel, obviously.</p><p></p><p>2.) Dragon can run out the clock. 60' move Fly spell vs. 80' move dragon flight plus 40' via Legendary action means you're just not fast enough to force the dragon to engage against his will, so he always has the option of simply holding the range open for 10 minutes, at which point Fly goes away. Unless you have some way to induce him to engage (trickery, illusions, manipulating his psychological flaws/ego, etc.), Fly might as well not even exist. I play whites as brutal and stupid, so Fly would work against them, but it wouldn't work against a blue, green, or red unless you had occupied its lair or in some other way affronted its pride and taken face. Maybe it would work on a black because they're so eager to cause pain.</p><p></p><p>3.) The dragon can eat opportunity attacks in order to deprive you of regular attacks. The way this works:</p><p></p><p>A. If nearest PC is more than 100' away, close to 100' distance.</p><p>B. If nearest PC is less than 100' away, close to within 60' and breath on it, then fly back to 80'. PC has to Dash to fly within melee range of you, and if he does you just use legendary actions to tail swipe him three times for 45 points of damage, then on your next turn you either Disengage (rinse and repeat) or claw/claw/bite him and eat a single opportunity attack. Either way he's not getting more than a single opportunity attack against you each round, and neither is any other PC unless they manage to pincer you (which most PCs aren't smart enough to do). Fly is barely doing him any good at all.</p><p>C. If you can identify the spellcasters, eventually step B will lead to the warriors getting 200+' away from the spellcasters, at which point you eat a single opportunity attack to zoom right past the warriors into range of the spellcasters. Now they're the ones eating <em>your</em> opportunity attacks to get away (barring Misty Step/Dimension Door), and next round you can breath on them or claw/claw/bite. If you do it right, you may even get to watch the warriors fall for 10d6+ in the process.</p><p></p><p><strong>Counter-countermeasures:</strong> The party can deploy counter-countermeasures that speed the warriors up some more. Haste and Expeditious Retreat will both prevent #2 and #3 from working at the cost of an additional concentration slot.</p><p></p><p>In short, using Fly for melee warriors against dragons is tricky and has lots of ways to go wrong. If that's how you like to play, go for it, but having a strong ranged component to your force is much safer. <em>None</em> of the above dragon tactics work if the dragon is getting hit for 40+ DPR at long range each round.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6635644, member: 6787650"] To expand on this a little bit, relying on melee + Fly against dragons has three failure modes that I know of: 1.) Dragon can Dispel it, inflicting 20d6 and wrecking your chances of hurting him in the process. Only works for spellcasting variants with Dispel, obviously. 2.) Dragon can run out the clock. 60' move Fly spell vs. 80' move dragon flight plus 40' via Legendary action means you're just not fast enough to force the dragon to engage against his will, so he always has the option of simply holding the range open for 10 minutes, at which point Fly goes away. Unless you have some way to induce him to engage (trickery, illusions, manipulating his psychological flaws/ego, etc.), Fly might as well not even exist. I play whites as brutal and stupid, so Fly would work against them, but it wouldn't work against a blue, green, or red unless you had occupied its lair or in some other way affronted its pride and taken face. Maybe it would work on a black because they're so eager to cause pain. 3.) The dragon can eat opportunity attacks in order to deprive you of regular attacks. The way this works: A. If nearest PC is more than 100' away, close to 100' distance. B. If nearest PC is less than 100' away, close to within 60' and breath on it, then fly back to 80'. PC has to Dash to fly within melee range of you, and if he does you just use legendary actions to tail swipe him three times for 45 points of damage, then on your next turn you either Disengage (rinse and repeat) or claw/claw/bite him and eat a single opportunity attack. Either way he's not getting more than a single opportunity attack against you each round, and neither is any other PC unless they manage to pincer you (which most PCs aren't smart enough to do). Fly is barely doing him any good at all. C. If you can identify the spellcasters, eventually step B will lead to the warriors getting 200+' away from the spellcasters, at which point you eat a single opportunity attack to zoom right past the warriors into range of the spellcasters. Now they're the ones eating [I]your[/I] opportunity attacks to get away (barring Misty Step/Dimension Door), and next round you can breath on them or claw/claw/bite. If you do it right, you may even get to watch the warriors fall for 10d6+ in the process. [B]Counter-countermeasures:[/B] The party can deploy counter-countermeasures that speed the warriors up some more. Haste and Expeditious Retreat will both prevent #2 and #3 from working at the cost of an additional concentration slot. In short, using Fly for melee warriors against dragons is tricky and has lots of ways to go wrong. If that's how you like to play, go for it, but having a strong ranged component to your force is much safer. [I]None[/I] of the above dragon tactics work if the dragon is getting hit for 40+ DPR at long range each round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
Top