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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6635672" data-attributes="member: 5834"><p>It depends. If a Large Fighter with <em>fly</em> grappled a dragon in midair, I would probably say he held it in place. He has a means of staying aloft. If the dragon move involuntarily, it automatically breaks the grapple because the player can't move if he has used his move up.</p><p></p><p>The hand is the same way. If the hand grapples the dragon and you have the dragon fall, the hand can't move. It has already moved the amount if can move. So you would free the dragon if the hand had to stay in place and the dragon moved. The hand is magical. Don't suddenly start applying weight and physics to a magical force hand or even an enlarged fighter.</p><p></p><p>If you start doing that, then the reality is that even a large magical force hand or enlarged fighter would have zero change of grappling a dragon. Same as the strongest human in the world would have zero chance of grappling an elephant or rhino in the real world. In fact, you could take the strongest, most skilled Olympic wrestler in the world, he can't grapple a wild tiger or a lion or a bear. So suddenly bringing in the idea that "weight" matters is a bad idea. You can only use the spell descriptions. A Bigby's hand is strong enough to grapple a huge creature, thus strong enough to hold it aloft.</p><p></p><p>As usual, you rule as you wish. That's how I see it.</p><p></p><p></p><p></p><p></p><p>Let me ask you the same question Verbal Kint asked Dave Coulon in <em>The Usual Suspects</em>, "What if you miss?"</p><p></p><p></p><p></p><p>So feats and abilities you're not always going to have. When a strategy starts to rely on specific feats and abilities you won't have access to, that is not a strategy at all. That's something I would have to plan from level 1. I'm not going to do that.</p><p></p><p></p><p></p><p></p><p></p><p>We didn't have Sentinel. But that did become a more effective tactic without the reach. Though the dragon will probably choose a different target if the Sentinel guy is keeping him locked down. That could be a problem as well.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>We had to cast <em>protection from energy</em> to deal with them. Five breath weapons too much. Otherwise, not so tough at level 10 or 12 when we fought the Dragon Flight. Still needed <em>fly[/] to get them in range. Too many to try to take them down piecemeal by knocking them out of the air.</em></p></blockquote><p></p>
[QUOTE="Celtavian, post: 6635672, member: 5834"] It depends. If a Large Fighter with [I]fly[/I] grappled a dragon in midair, I would probably say he held it in place. He has a means of staying aloft. If the dragon move involuntarily, it automatically breaks the grapple because the player can't move if he has used his move up. The hand is the same way. If the hand grapples the dragon and you have the dragon fall, the hand can't move. It has already moved the amount if can move. So you would free the dragon if the hand had to stay in place and the dragon moved. The hand is magical. Don't suddenly start applying weight and physics to a magical force hand or even an enlarged fighter. If you start doing that, then the reality is that even a large magical force hand or enlarged fighter would have zero change of grappling a dragon. Same as the strongest human in the world would have zero chance of grappling an elephant or rhino in the real world. In fact, you could take the strongest, most skilled Olympic wrestler in the world, he can't grapple a wild tiger or a lion or a bear. So suddenly bringing in the idea that "weight" matters is a bad idea. You can only use the spell descriptions. A Bigby's hand is strong enough to grapple a huge creature, thus strong enough to hold it aloft. As usual, you rule as you wish. That's how I see it. Let me ask you the same question Verbal Kint asked Dave Coulon in [I]The Usual Suspects[/I], "What if you miss?" So feats and abilities you're not always going to have. When a strategy starts to rely on specific feats and abilities you won't have access to, that is not a strategy at all. That's something I would have to plan from level 1. I'm not going to do that. We didn't have Sentinel. But that did become a more effective tactic without the reach. Though the dragon will probably choose a different target if the Sentinel guy is keeping him locked down. That could be a problem as well. We had to cast [I]protection from energy[/I] to deal with them. Five breath weapons too much. Otherwise, not so tough at level 10 or 12 when we fought the Dragon Flight. Still needed [I]fly[/] to get them in range. Too many to try to take them down piecemeal by knocking them out of the air.[/I] [/QUOTE]
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5th Edition has broken Bounded Accuracy
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