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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Hussar" data-source="post: 6635698" data-attributes="member: 22779"><p>Yes and no. The party has a life cleric, a bard and a paladin. This group has a crapton of healing. But, yeah, fourth attempt at a strafe. If the dragon's backing off for two rounds (or so) between runs, that gives the party a lot of time to repair damage. Take the 8th level Evoker. Probably somewhere in the neighbourhood of 40 HP (give or take) So, a failed save drops him. Ok. But, it's not enough to kill him outright. The Paladin has him back on his feet in the next round. If not the paladin, then the cleric and the bard. The fighter's got enough HP to simply eat at least one breath weapon, and quite possibly two. </p><p></p><p>You don't start healing from your negative amount, you heal from 0, so, the paladin LOH is worth 40 single round which puts our wizard back to full from negatives at least once. Both the cleric and the bard have 4th level spells. That means at least 1 death ward (or should) which keeps the wizard up. Command spells readied at 60 foot range to "Grovel" make the dragon thud into the ground if it fails its save. A bevy of Cure Wound spells, you are facing a dragon after all. </p><p></p><p>IIRC, the paladin is a Oath of Vengeance paladin right? (I can't be asked to look it up). Abjure Enemy, range 60 feet makes the dragon go thud on a failed save or 1/2 speed on a success. That nicely keeps Mr. Dragon in range of javelins for a couple of rounds, even on success. </p><p></p><p>IOW, there are a ton of options available to this party besides flying the paladin. Now, apparently I missed that the paladin had a dragon slaying sword, so, my bad. I was going on the basis of a fairly standard party. Which isn't to say that flying the paladin isn't an option. Of course it is. And a pretty good one at that. But, it's hardly the only option available. It's not like the party is completely screwed if it lacks a Fly spell or a bevy of ranged fighters. The party is still perfectly effective on the ground. It might take a bit longer, but, meh, not that big of a deal.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6635698, member: 22779"] Yes and no. The party has a life cleric, a bard and a paladin. This group has a crapton of healing. But, yeah, fourth attempt at a strafe. If the dragon's backing off for two rounds (or so) between runs, that gives the party a lot of time to repair damage. Take the 8th level Evoker. Probably somewhere in the neighbourhood of 40 HP (give or take) So, a failed save drops him. Ok. But, it's not enough to kill him outright. The Paladin has him back on his feet in the next round. If not the paladin, then the cleric and the bard. The fighter's got enough HP to simply eat at least one breath weapon, and quite possibly two. You don't start healing from your negative amount, you heal from 0, so, the paladin LOH is worth 40 single round which puts our wizard back to full from negatives at least once. Both the cleric and the bard have 4th level spells. That means at least 1 death ward (or should) which keeps the wizard up. Command spells readied at 60 foot range to "Grovel" make the dragon thud into the ground if it fails its save. A bevy of Cure Wound spells, you are facing a dragon after all. IIRC, the paladin is a Oath of Vengeance paladin right? (I can't be asked to look it up). Abjure Enemy, range 60 feet makes the dragon go thud on a failed save or 1/2 speed on a success. That nicely keeps Mr. Dragon in range of javelins for a couple of rounds, even on success. IOW, there are a ton of options available to this party besides flying the paladin. Now, apparently I missed that the paladin had a dragon slaying sword, so, my bad. I was going on the basis of a fairly standard party. Which isn't to say that flying the paladin isn't an option. Of course it is. And a pretty good one at that. But, it's hardly the only option available. It's not like the party is completely screwed if it lacks a Fly spell or a bevy of ranged fighters. The party is still perfectly effective on the ground. It might take a bit longer, but, meh, not that big of a deal. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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