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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6635825" data-attributes="member: 5834"><p>When we play a new game system, we start with the core rules and assumptions. We run the recommended module mostly as is. We like to test the core rules and assumptions to see how the game works. So for this particular campaign, we were playing pretty close to core with no house rules and only the optional feat rules. That's why I made a point to say "Core" We make changes once we determine how the core rules work.</p><p></p><p>I imagine tactically we're not the median 5E player. But the rules we were using were the rule as written aka as designed. I think that is one of the things that makes these discussion odd from my perspective. I'm pointing out how certain mechanics work in real combat situations absent any house ruling and some are thinking our group isn't typical. I get it. There is no typical. But if you're playing the game as it is written, you're pretty much playing it as the designers intended. </p><p></p><p></p><p></p><p></p><p>We've only started tweaking. We have about four or five house rules at the moment. 5E for the most part is well balanced and fun. We definitely want to keep it simple as that is part of the game's attraction. There are some goofy things we need to sort out. I think a tweaked game will suit our preferences.</p><p></p><p></p><p></p><p>Yep. So little high level support. Kills me since we like to play the game to high level. That's probably why we won't see any official changes to Sharpshooter or Great Weapon Mastery. Doesn't affect 1st through 6th level too much. Once again our group will be high level orphans. Though I don't imagine will be anywhere near as bad as 3E/Pathfinder.</p><p></p><p></p><p></p><p>You just threw a bullseye on the dart board. Probably why our DM changed the terrain and room size. He hates (we all do really) stuff like dragons in 20 by 20 caves or 10 orcs in a 10 x 10 room or a huge monster in a 15 by 15 dump with nowhere to move. Such encounters are a waste of our time. A monster stuck in an area where it can't take advantage of its most powerful abilities should be a lower CR.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6635825, member: 5834"] When we play a new game system, we start with the core rules and assumptions. We run the recommended module mostly as is. We like to test the core rules and assumptions to see how the game works. So for this particular campaign, we were playing pretty close to core with no house rules and only the optional feat rules. That's why I made a point to say "Core" We make changes once we determine how the core rules work. I imagine tactically we're not the median 5E player. But the rules we were using were the rule as written aka as designed. I think that is one of the things that makes these discussion odd from my perspective. I'm pointing out how certain mechanics work in real combat situations absent any house ruling and some are thinking our group isn't typical. I get it. There is no typical. But if you're playing the game as it is written, you're pretty much playing it as the designers intended. We've only started tweaking. We have about four or five house rules at the moment. 5E for the most part is well balanced and fun. We definitely want to keep it simple as that is part of the game's attraction. There are some goofy things we need to sort out. I think a tweaked game will suit our preferences. Yep. So little high level support. Kills me since we like to play the game to high level. That's probably why we won't see any official changes to Sharpshooter or Great Weapon Mastery. Doesn't affect 1st through 6th level too much. Once again our group will be high level orphans. Though I don't imagine will be anywhere near as bad as 3E/Pathfinder. You just threw a bullseye on the dart board. Probably why our DM changed the terrain and room size. He hates (we all do really) stuff like dragons in 20 by 20 caves or 10 orcs in a 10 x 10 room or a huge monster in a 15 by 15 dump with nowhere to move. Such encounters are a waste of our time. A monster stuck in an area where it can't take advantage of its most powerful abilities should be a lower CR. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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