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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6635866" data-attributes="member: 5834"><p>We discuss the hell out of combat in tough situations. Sometimes the discussions are intense and stressful because a mistake means death. We don't like our characters to die. DM has usually planed out the combats on his side extensively to deal with our commonly used tactics. That means once combat is engaged, we might find a commonly used tactic is ineffective. We have to come up with something on the fly or die. </p><p></p><p>This is not the most recent game I'm talking about. As I said, we ran that pretty standard by the module. The tactics were straightforward enough not to require much thinking. </p><p></p><p>But usually in our games major encounters have been crafted to require us to think outside the box to live. That's why we allow discussion. The DM has spent a lot of time creating an encounter specifically to kick our asses. The encounter is usually meant to expend all our resources per day in one big combat with most of us near dead by the end. </p><p></p><p>This is definitely a play-style difference. I wouldn't base individual observations based on those encounters. That's why we play Core first to learn a game, then start tweaking. If we started a learning a new system using our standard method of encounter building and combat, we would probably kill the party over and over again due to lack of system knowledge. How far can you push without breaking only comes from experience using the core rules.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6635866, member: 5834"] We discuss the hell out of combat in tough situations. Sometimes the discussions are intense and stressful because a mistake means death. We don't like our characters to die. DM has usually planed out the combats on his side extensively to deal with our commonly used tactics. That means once combat is engaged, we might find a commonly used tactic is ineffective. We have to come up with something on the fly or die. This is not the most recent game I'm talking about. As I said, we ran that pretty standard by the module. The tactics were straightforward enough not to require much thinking. But usually in our games major encounters have been crafted to require us to think outside the box to live. That's why we allow discussion. The DM has spent a lot of time creating an encounter specifically to kick our asses. The encounter is usually meant to expend all our resources per day in one big combat with most of us near dead by the end. This is definitely a play-style difference. I wouldn't base individual observations based on those encounters. That's why we play Core first to learn a game, then start tweaking. If we started a learning a new system using our standard method of encounter building and combat, we would probably kill the party over and over again due to lack of system knowledge. How far can you push without breaking only comes from experience using the core rules. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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