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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6636401" data-attributes="member: 6787650"><p>I agree that battlegrids are a primary driver of artificially-limited distances. That's one of my motivations for writing my own tools to manage battles, although none of them is far enough along for me to actually use with my players. Le sigh. In the meantime, I run about half of my battles in Theater of the Mind and the other half on a grid.</p><p></p><p>In principle you could combine the two approaches: e.g. have a detailed zone about 100' on a side representing a building whereon miniatures are used, and anyone who goes off the gird moves into an abstract "away" space where you just note how far away they are from the building. That way anyone who wants to exploit cover and terrain can head for the building and do grid combat, and those who want to keep their distance can play TotM, and you can always figure out how far guys in the building are from each other and from guys who are "away". I haven't ever done this since I just came up with the idea just now, but if we have another fight like the one last week I will try it. Still trying to find the right way to run gargantuan combats in 5E... in theory it should be easy but little things always trip you up.</p><p></p><p>(And, this is yet another reason why I, like many of you, run practice combats.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6636401, member: 6787650"] I agree that battlegrids are a primary driver of artificially-limited distances. That's one of my motivations for writing my own tools to manage battles, although none of them is far enough along for me to actually use with my players. Le sigh. In the meantime, I run about half of my battles in Theater of the Mind and the other half on a grid. In principle you could combine the two approaches: e.g. have a detailed zone about 100' on a side representing a building whereon miniatures are used, and anyone who goes off the gird moves into an abstract "away" space where you just note how far away they are from the building. That way anyone who wants to exploit cover and terrain can head for the building and do grid combat, and those who want to keep their distance can play TotM, and you can always figure out how far guys in the building are from each other and from guys who are "away". I haven't ever done this since I just came up with the idea just now, but if we have another fight like the one last week I will try it. Still trying to find the right way to run gargantuan combats in 5E... in theory it should be easy but little things always trip you up. (And, this is yet another reason why I, like many of you, run practice combats.) [/QUOTE]
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5th Edition has broken Bounded Accuracy
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