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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="DaveDash" data-source="post: 6636511" data-attributes="member: 6786202"><p>We tested the Telekensis option and it's a terrible terrible option. This was just some mucking around and not the proper fight.</p><p></p><p>Firstly it's range is 60ft, meaning if you can get the Dragon, it can get you. You can only move it 30ft as well, you're on the back foot on the checks to succeed - and you have to burn your resources like inspiration to keep it down.</p><p></p><p>In one attempt we had a Wizard ready it to try and snare the Dragon. He burnt inspiration to pass the check. Dragon just breathed on him and that was GG. </p><p>Hiding then trying to snare the Dragon on the Wizards turn is hard work, given how mobile it is and the limited range of telekinesis. Relies way too much on luck, and then if you get the Dragon down, you still have to kill it.</p><p></p><p>There's also a big problem with the spell. You can't move objects more than 1000lbs. That puts the whole premise you can move a Dragon in doubt. RAW yes, but my players had a big issue with the idea you can't move a 1001lb rock, but you could move a 5000lb+ Dragon.</p><p></p><p>No one at my table thinks Bigby's should make the Dragon fall. A grapple is holding in place.</p><p></p><p>I actually actually don't think this fight is winnable using conventional tactics with a Fighter/Rogue/Wizard/Cleric, although I'm going to try.</p><p></p><p>Really need the Paladin for fear immunity/self heals/massive OA damage. Bard for Haste, Tiefling Abjurer Wizard for Fly, Arcane Ward, and Fire Resist, and Cleric for Heal/Fear debuff. A druid with sentinel and elemental form might work too.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6636511, member: 6786202"] We tested the Telekensis option and it's a terrible terrible option. This was just some mucking around and not the proper fight. Firstly it's range is 60ft, meaning if you can get the Dragon, it can get you. You can only move it 30ft as well, you're on the back foot on the checks to succeed - and you have to burn your resources like inspiration to keep it down. In one attempt we had a Wizard ready it to try and snare the Dragon. He burnt inspiration to pass the check. Dragon just breathed on him and that was GG. Hiding then trying to snare the Dragon on the Wizards turn is hard work, given how mobile it is and the limited range of telekinesis. Relies way too much on luck, and then if you get the Dragon down, you still have to kill it. There's also a big problem with the spell. You can't move objects more than 1000lbs. That puts the whole premise you can move a Dragon in doubt. RAW yes, but my players had a big issue with the idea you can't move a 1001lb rock, but you could move a 5000lb+ Dragon. No one at my table thinks Bigby's should make the Dragon fall. A grapple is holding in place. I actually actually don't think this fight is winnable using conventional tactics with a Fighter/Rogue/Wizard/Cleric, although I'm going to try. Really need the Paladin for fear immunity/self heals/massive OA damage. Bard for Haste, Tiefling Abjurer Wizard for Fly, Arcane Ward, and Fire Resist, and Cleric for Heal/Fear debuff. A druid with sentinel and elemental form might work too. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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