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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6636620" data-attributes="member: 5834"><p>This is a matter of different DM's attempt at cinematic effect. The rules don't make it clear if a grapple can be maintained while falling. Generally falling is involuntary movement which can break a grapple. If we were using a simulationist approach the grappler has no leverage to grapple any longer. I'm not even sure I would allow grappling to restrain a flying dragon. So what if you grapple a dragon's limb with a free hand. He keeps on flying carrying you. If the grappler isn't firmly planted on the ground, what leverage does he have to hold the dragon in place?</p><p></p><p></p><p></p><p></p><p>If it had been a spellcasting variant, we would have died. Campaign over, at least at 8th level. </p><p></p><p></p><p></p><p></p><p></p><p>I hope you have quality ranged attackers. If you run into some powerful fliers and can't get to them, you're in for some problems without some ranged power. </p><p></p><p></p><p></p><p></p><p></p><p>Sentinel can definitely be powerful. His only option at that point is kill the Sentinel character as fast as possible. I would focus all his attacks on the Sentinel or use his reaction early on his regular attack, then move again with a Wing Attack. Spend the rest of the fight focusing on strafing and destroying the sentinel character or swoop down, grapple him with bite, and fly off, and drop him somewhere that will take him a while to get back or kill him. At least the dragon might try that, but he might not be successful. Heavily armored defensive melees using Sentinel with a few magic items are tough as hell. That's why I don't worry about sword and board too much. You can make a very dangerous defensive martial.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6636620, member: 5834"] This is a matter of different DM's attempt at cinematic effect. The rules don't make it clear if a grapple can be maintained while falling. Generally falling is involuntary movement which can break a grapple. If we were using a simulationist approach the grappler has no leverage to grapple any longer. I'm not even sure I would allow grappling to restrain a flying dragon. So what if you grapple a dragon's limb with a free hand. He keeps on flying carrying you. If the grappler isn't firmly planted on the ground, what leverage does he have to hold the dragon in place? If it had been a spellcasting variant, we would have died. Campaign over, at least at 8th level. I hope you have quality ranged attackers. If you run into some powerful fliers and can't get to them, you're in for some problems without some ranged power. Sentinel can definitely be powerful. His only option at that point is kill the Sentinel character as fast as possible. I would focus all his attacks on the Sentinel or use his reaction early on his regular attack, then move again with a Wing Attack. Spend the rest of the fight focusing on strafing and destroying the sentinel character or swoop down, grapple him with bite, and fly off, and drop him somewhere that will take him a while to get back or kill him. At least the dragon might try that, but he might not be successful. Heavily armored defensive melees using Sentinel with a few magic items are tough as hell. That's why I don't worry about sword and board too much. You can make a very dangerous defensive martial. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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