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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6636929" data-attributes="member: 6787650"><p>They walked, just like the PCs.</p><p></p><p>Lair actions are a total non-factor, as I've explained in detail twice. See #526 paragraph 2.</p><p></p><p>The dragon should be able to kill an air elemental within two rounds at the outside, one if it gets lucky (rolls high on breath weapon damage and then hits it with multiple tail attacks--remember the elemental has resistance to its tail attacks). Over that time the skeletons alone have inflicted 125-ish points of damage on the dragon if we're fighting in the dark (because they can see it and not vice versa, they have advantage to attack, which cancels out disadvantage from long range). Let's say everyone rolls poorly and the dragon is still alive after killing the elemental. The mage at that level can't summon another <em>[BTW I just noticed that he doesn't have the juice at that level to cast Seeming and Conjure Elemental after all; since it's nighttime we'll stick with Conjure Elemental]</em>, but he <em>can</em> Haste one of the bard's owls. Or could if he knew Haste, which he doesn't. Okay, the dragon still has to beat all the skeletons' and owls' initiatives on the third round, survive the owls' opportunity attacks, retreat to its lair and heal up. The odds of it doing so aren't good, but if it does the PCs will adjust: either attack it while it's still at near-zero HP (assumes they can reach the lair easily, which is a reasonable assumption given lair designs that I've seen out of WotC and also reasonable in my own world because dragons find it convenient to have servitors who can reach their lairs to bring them stuff, instead of the dragon having to do everything itself) or rest up, get spell slots back via Arcane Recovery, and try again (this time with only 8 Giant Owls, unless they do a full Long Rest).</p><p></p><p><strong>Edit:</strong> You do realize that lair actions have a range limit of only 120', right? I just noticed that you talk about "annihilating the party without even bothering to close within sight range", but since Giant Owls have 120' darkvision this isn't even possible unless you misread the rules on lair actions.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6636929, member: 6787650"] They walked, just like the PCs. Lair actions are a total non-factor, as I've explained in detail twice. See #526 paragraph 2. The dragon should be able to kill an air elemental within two rounds at the outside, one if it gets lucky (rolls high on breath weapon damage and then hits it with multiple tail attacks--remember the elemental has resistance to its tail attacks). Over that time the skeletons alone have inflicted 125-ish points of damage on the dragon if we're fighting in the dark (because they can see it and not vice versa, they have advantage to attack, which cancels out disadvantage from long range). Let's say everyone rolls poorly and the dragon is still alive after killing the elemental. The mage at that level can't summon another [I][BTW I just noticed that he doesn't have the juice at that level to cast Seeming and Conjure Elemental after all; since it's nighttime we'll stick with Conjure Elemental][/I], but he [I]can[/I] Haste one of the bard's owls. Or could if he knew Haste, which he doesn't. Okay, the dragon still has to beat all the skeletons' and owls' initiatives on the third round, survive the owls' opportunity attacks, retreat to its lair and heal up. The odds of it doing so aren't good, but if it does the PCs will adjust: either attack it while it's still at near-zero HP (assumes they can reach the lair easily, which is a reasonable assumption given lair designs that I've seen out of WotC and also reasonable in my own world because dragons find it convenient to have servitors who can reach their lairs to bring them stuff, instead of the dragon having to do everything itself) or rest up, get spell slots back via Arcane Recovery, and try again (this time with only 8 Giant Owls, unless they do a full Long Rest). [B]Edit:[/B] You do realize that lair actions have a range limit of only 120', right? I just noticed that you talk about "annihilating the party without even bothering to close within sight range", but since Giant Owls have 120' darkvision this isn't even possible unless you misread the rules on lair actions. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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